Homebrew Centaurforged Species Details

Should you ever find yourself at the business end of a centaurforged, don't bother running.

He'll be faster than you.

He'll be stronger than you.

Centaurforged are made from wood and metal, but they can feel pain and emotion. 

Centaurforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel, darkwood or stone. Armored plates form a protective outer shell and reinforce joints. While they’re formed from stone and steel, Centaurforged are Quadrupedal Equus like creatures.

Centaurforged Personality

The Centaurforged were built to serve and to fight. For most of their existence, Centaurforged had a clearly defined function and were encouraged to focus purely on that role. The Treaty of Thronehold gave them freedom, but many Centaurforged struggle both to find a place in the post-war world and to relate to the creatures that created them.

The typical Centaurforged shows little emotion. Many Centaurforged embrace a concrete purpose — protecting allies, completing a contract, or other pursuits — and devote themselves to this task as they once did to war. However, there are Centaurforged who delight in exploring their feelings and their freedom. Most Centaurforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and deeper meaning.

The typical Centaurforged has a muscular, sexless body shape. Some Centaurforged ignore the concept of gender entirely, while others adopt a gender identity in emulation of creatures around them.

Quirks

Whether due to some flaw in their creation or simple ignorance of how other creatures operate, centaurforged often acquire an odd personality trait or two. A centaurforged player can choose to roll or select a trait from the centaurforged Quirks table.

1d10 Quirk
1 You analyze (out loud) the potential threat posed by every creature you meet.
2 You don’t understand emotions and often misread emotional cues.
3 You are fiercely protective of anyone you consider a friend.
4 You often say the things you are thinking aloud without realizing it.
5 You try to apply wartime tactics and discipline to every situation.
6 You don’t know how to filter your feelings and are prone to dramatic emotional outbursts.
7 You don’t understand clothing beyond its utility and assume that what a creature wears denotes its job and status.
8 You are obsessed with your appearance, and constantly polish and buff your armor.
9 You are deeply concerned with following proper procedures and protocols.
10 War is the only thing that makes sense to you, and you’re always looking for a fight.

Centaurforged Traits

Part horse and part Warforged, the centaurforged walks the line between beast and warforged.

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 2.

Age

A typical Centaurforged is between two and thirty years old. The maximum lifespan of the Centaurforged remains a mystery; so far, Centaurforged have shown no signs of deterioration due to age.

Alignment

Most Centaurforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality — or lack thereof — of the beings with which they served.

Size

The average Centaurforged  is between six and nine feet tall. They have been known to weigh between 1000 and 2500 pounds. Your size is Large.

Speed

Your base walking speed is 50 feet

Centaurforged Resilience

You were created to have remarkable fortitude, represented by the following benefits.

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You are immune to disease.
  • You don’t need to eat, drink, or breathe.
  • You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.

Languages

You can speak Common and 1 other language of your choice

Sentry's Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Hooves of Fury

Your hooves are natural weapons, which you are proficient in and can use to make unarmed strikes with either your two front hooves or your two back hooves. If you hit with them, they do 2d6 + Strength modifier in bludgeoning damage.

If a successful attack is made with the back hooves, the target must make a DC 10 Strength saving throw or be pushed back 5 ft. Movement in this way does not provoke any attacks of opportunity.

Charge

If a centaurforged moves at least 30 feet straight toward a target and then hits it with an attack on the same turn, the target takes extra damage of the weapon's type. The amount of extra damage is dependent on level:

1st - 4th level: 1d8

5th - 11th level: 2d8

12th - 20th level: 3d8

Equine Weakness

While there are surely advantages to being a hybrid, there are a number of ways in which the centaur half of a centaurforged is a detriment to the forged half.

  • Due to the larger size of your lower half, any fall damage taken is doubled.
  • Unless your hooves are in some way obscured, you have disadvantage on Stealth checks when walking on hard surfaces, such as stone, brick, or glass.

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