Homebrew Dunefolk Species Details
Those who wander the desert are warned of strange folk, who will not hesitate to take the clothes of the back of those who are dying of heat. These strange folk are the Dunefolk. Dunefolk were, according to some tales, once a noble dwarf clan who had built their empire in a desert, rather than a mountain. At some point in the distant past, they waged war with a blue dragon and her army of lizardfolk. The dwarves, ingenious as they were, developed a magical bomb intended to destroy the scalyfolk while leaving them unharmed. However, a lizardfolk spy modified the mechanism, and when the bomb was set off, it seemed there were no survivors.
Months later, a small number of the dwarf clan woke up, seeming to be fine. However, their offspring possessed scale-like skin, and it is said that in the generations since, they became the dunefolk, possessed of heat vents under their arms, and the scales became distinct, forming patterns that distinguish family lines. Though dwarves are a noble folk, the dunefolk inherited some of the lizardfolk's lack of empathy.
Dunefolk Traits
Your duneborn character possesses a number of traits common to all duneborn.Ability Score Increase
Your Constitution score increases by 2.
Age
Dunefolk mature at the same rate as lizardfolk, but they’re considered young until they reach the age of 30. On average, they live about 150 years.
Alignment
Most dunefolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.
Size
Dunefolk stand around 5 feet tall and average about 180 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet.
Darkvision
Accustomed to desert nights, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dunefolk Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage. You’re also naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master’s Guide.
Dune Walker
You ignore difficult terrain caused by sand or other loose terrain. In addition, while in a desert environment, you have advantage on Dexterity (Stealth) checks.
Natural Armour
You have tough, scaly skin. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Languages
You can speak, read, and write Common and Dwarvish.
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