Homebrew Dhampir (Official) Species Details

Every dhampir knows a thirst slaked only by the living. Those who overindulge their thirst risk losing control and forever viewing others as prey. Those who resist might find exceptional ways of controlling their urges or suppress them through constant, molar-grinding restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.

Dhampirs often arise from encounters with vampires, but all manner of macabre bargains, necromantic influences, and encounters with mysterious immortals might have transformed your character.

Dhampir (Official) Traits

Ability Score Increase, Speed. Your walking speed is 35 feet, Ancestral Legacy, Darkvision, Deathless Nature, Spider Climb, Vampiric Bite,

Darkvision

  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

 

Spider Climb

  • Spider Climb. You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

 

Speed

  • Speed. Your walking speed is 35 feet.

 

Deathless Nature

  • Deathless Nature. You don't need to breathe.

 

Vampiric Bite

  • Vampiric Bite. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.
    • When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:
      • You regain hit points equal to the piercing damage dealt by the bite.
      • You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.
    • You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Ability increase

Ability increase

Ancestral Legacy. Skill Proficiency

  • Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

       If you don't keep any of those elements or you choose this lineage at character creation, you gain proficency in two skills of your choice.

Language

  • Language

        Choose a Language and your DM chooses one to fit this Campaign

Language

You know common as well as one other language .  ask you DM for a language suitable for your campaign.  

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