Homebrew Modron Species Details
Exiles of the Great Machine
The Modrons, construct-like outsiders and masters of law and order, are cells in a giant mechanical body known as Primus. Like actual cells in a body, Modrons die and are replaced, and sometimes something goes wrong with a cell. Perhaps they received two conflicting orders. Perhaps they were logic bombed. Perhaps they somehow became self aware and the shock of enlightenment was too great. This is how Modron adventurers come to be. These new found individuals can no longer work within the system and they become rogue Modrons. They are stripped of the power of Primus, but continue to persist. These Modrons are the outcasts of Mechanus, insane or rebellious by Modron standards even though to the average mortal they seem as lawful and mechanical as ever. Once seperated, they are transformed into a spherical shape resembling the lowest form of Modron, the Monodrone. They have a face made up of a single big eye and a mouth, two thin arms and legs, and two thin small wings. Their bodies appear made of a strange copper-like substance, but they have both organic and mechanical parts seamlessly integrated within each other. Their forms may possess any number of gears, circuits, and lenses as part of their function.
Absolute Order
Lawfulness of Modrons often greatly exceeds all others. They like order and repetition, and while they can tolerate the "chaotic" whims of your common adventuring party, many insist on knowing their place in party hierarchy. This isn't to say they allow themselves to be abused slaves at the bottom, as they do possess self worth and a desire to be positioned to encourage greater order. Because their minds are so logically alien, they have difficulty speaking with others but understand that they must in order to survive the world around them. Thus they often befriend adventurers, if only to act as translators to help them understand and communicate with other beings. Modrons, even those cut off from the great machine, don't view themselves as an individual. To a Modron, there is no "I," but only "we" or "us."
The Great Modron March
When the gears of Mechanus complete seventeen cycles once every 289 years, Primus sends a vast army of Modrons across the Outer Planes, ostensibly on a reconnaissance mission. The march is long and dangerous, and only a small number of Modrons returns to Mechanus.
Modron Names
Razor-9, T17, II-Delta, Omega-10, 001X, TEC-4, T9-MOD, Open-3, Alpha-77
Modron Traits
Your Modron character has a variety of abilities, which are shared by all Modrons.Ability Score Increase
Your Intelligence score increases by 2, and two other ability scores of your choice increase by 1.
Age
Modrons are immortal so long as they remain on the plane of Mechanus. The mechanical clockwork that runs a Modron takes roughly 100 years to decay when outside the plane of Mechanus, but can be increased with advanced maintenance.
Alignment
Modrons are almost always lawful, and usually neutral. Rarely the events of a Modron's life trend it to good or evil, but its almost unheard of for a Modron to be anything but lawful.
Size
Modrons average about 3 feet tall and weigh about 70 pounds. Your size is Small.
Speed
Your base walking speed is 25 feet.
Singular Purpose
Modrons are designed upon creation to fulfill a certain task with utmost efficiency. You gain proficiency in one skill of your choice.
Mechanical Legacy
You know the mending cantrip.
Living Construct
Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Languages
You know common and one extra language of your choice.
Comments