Homebrew Dreadnaught Species Details

After great wars wounded soldiers who refuse to die are placed within great magic constructs allowing for them to live once more as gods of the battle.

no Dreadnaught is the same, the artificers who create them add their own flair be that combative, movement or physical enhancement utilities.

Dreadnaughts live for battle so find it hard to adjust to society outside of a war era.

 

 

Dreadnaught Traits

Your Dreadnaught character has the following racial traits.

Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age

Dreadnaughts are created but have never been seen dying of old age it is believed they can live for 700+ years.

Alignment

Most Dreadnaughts are Chaotic Neutral they will get what they want. AND THEY WILL NOT BE STOPPED!

Size

Your size is Large due to your reconstructed body.

Speed

Your base walking speed is 20 feet as your new body is heavy;

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common and your choice of Elvish or Vedalken.

Magical Utility

Your body has been altered by artificers to incorporate certain Utilities

  • Angelic Wings - You have large magical wings to slow your fall or allow you to glide. When you fall and aren’t incapacitated, you can subtract up to 100 feet from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend.
  • Artificial Magic - Through use of a store of magical energy fitted onto your back you can generate and use magic.
  • Hard Armour - You gain a +1 bonus to AC when you’re not wearing heavy armour.
  • Magic Flamethrower - As an action, you can spray a blaze of flames at one creature or object you can see within 15 ft. dealing 2d10 fire damage.
  • Storm Claws - You have Claws in both hands that are natural weapons, which you can use to make unarmed strikes.

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