Homebrew Treant Species Details
In peaceful grottos and abandoned marshlands, or deep into the forests of the worlds - Miles upon miles from the typical ways of society and of life - dwell the Wise Treants. Very few folk can truly claim to have seen a Treant for sure, and very few can claim acquaintance with them. Treants take root typically far from that of civilization and tend to keep to themselves. Their stature is like that of solid trees, great in size, and great in power. Their presences tend to rest among the more peaceful and solitary of things, knowing that to many common folk who fear the unknown, Treants can be seen as monsters, and they would rather not trifle with the hassles of "soft-skins".
Solitary Beings
For Treants, many grow and live out their severely long lives alone in their forests or swamps, although a rare few break apart from the norm of Treants and seek a more adventurous existence. A Treant will often live out its existence in one place, having a "stomping ground" of which it often takes roots.
Treant Names
Every Treant usually have very simple names that are rather based upon their existence. They often are in relation to their nature or existence and are on occasion bestowed upon them by other travelers descriptions of them.
Being plants, Treants don't particularly have a gender, and therefore don't have gender specific names.
Treant Names: Tree-beard, Grayleaf, Ironbark, Willowthorn, Oakenshade, Withered-branch
Treant Traits
Treants share a number of traits with each other:Ability Score Increase
Your Strength score increases by 1, your Constitution score increases by 1, and your wisdom score increases by 1.
Age
Treants have very lengthy lifespans. They enter adulthood as early as 12-15 years of age and can live for over 2,000 years.
Alignment
Treants with their solitude usually care little for the triflings of others and often keep to themselves. Most lean towards true neutrality or more good natures, however there are more chaotic or evil beings that do exist in rare occasion among those that seek adventure.
Size
Treants span anywhere between 10 to 16 feet tall and can weigh anywhere from 300 to 800 pounds. Your size is large.
Speed
Your base walking speed is 25 feet.
Natural Inclinations
Plant Roots
When you go to "rest" you plant your roots in the ground as an action. When your roots are planted, you gain immunity to being knocked prone, your speed is reduced to 0, and you are immune to forced movement. it takes a full action to unroot yourself. While "resting" you remain fully aware and must be rooted for a total of the duration of a short or long rest to gain its according benefits. You also can use the take roots ability in combat and not only in an effort to rest. You are also immune to the sleep condition and can't actually sleep.
Nature's resilience
You are unable to wear armor as a treant due to obvious reasons, but you Get a natural AC of 17 from your natural bark armor. However, your natural composition does leave you vulnerable to fire damage.
Barkfists
Your hulking hands are a natural weapon. They are 1d8 strength weapons due to their enormous size.
Languages
You can speak, read, and write Common and Sylvan.
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