Homebrew Fallen Soul Species Details
Fallen Souls are flickering remnants of their past lives, a ghost appearing as they did before death, however they are now transparent and have a colored tinge to them that drowns out all color of their body. This tint varies in tone for multiple reasons, From pure white of those that died peacefully to red of those dying in a fire, green if poisoned, blue if water was their ending or yellow if thunder.
Ghosts are very different from most of the undead: the difference to the lich is that they didn't ask for becoming undead, at least not directly. Mummies also have a mission to fulfill, but their corpse got conserved by some mean. Zombies lost their will and are forced to submit to other beings. Ghosts died and lost their body, but the will to fulfill their last pendant was so intense that death could not take their spirit: Ghosts are basically coming to terms with death and rejecting it, just to get a second chance.
Most ghost's appearance tends to reflect how it died. For example, a ghost that had drowned in a previous life may be dripping with glowing water droplets that disappear as soon as they hit the ground. A ghost that died in battle may still have the wounds it sustained in life- open and flowing with silver blood. A ghost that died while sleeping will keep its eyes closed, but will see perfectly.
Similarly, if the ghost instead is more transfixed by guilt or regret at its previous life it is instead wrapped in ethereal chains. This is because the image of a ghost is controlled by its own mental state and such transduction with death or regret manifests in its image on the Material Plane.
It is possible for ghosts to be completely free of regret or transfixed by its death, but it would mean that the only thing tying it to the Material Plane is the ghost's own willpower, which makes its bond to the Material Plane weaker than the other two types of ghosts. This ghosts tend to disappear soon after being formed.
Fallen Soul Traits
Fallen Soul TraitsAbility Score Increases
Your Wisdom Score increases by 2 and your Constitution score increases by 1.
Age
A Fallen One can "live" for a very long time as they can remain on the Material Plane as long as their willpower allows them, though they usually pass on after they fulfill a goal they could not accomplish in life.
Speed
Your speed is 30 feet. You always hover 1 feet over the ground, but can't fly. If you end your turn more than 1 feet over the ground, you start falling but you have the effect of feather fall on your at all times.
Darkvision
You have Darkvision for 60ft.
Languages
You can write, read and speak Common, Infernal, celestial, and other language you knew from your past life.
Ghostly Nature
Your creature type is undead. You do not require air, food, drink, sleep and you are immune to being poisoned and diseases. Your ghostly form still takes damage from various sources as it exacts a mental toll on you, making it harder for you to keep your form planted into the mortal plane. But you have resistance to necrotic damage.
Ethereal Form
Thanks to your ethereal form, certain advantages and limitations have been granted to you. You may now move through any creature or object as if it were difficult terrain, taking 1d10 force damage if you end your turn inside a creature or object. In exchange, you can only carry thirteen specific items on your person, of which must weigh individually more then one pound. The Dm gets final say on what they want to count and not count. But mostly you want to choose items that have a actual use or purpose, and gold and gems should most likely be ignored.
Dual Mind & Spirt
You have advantage on all Constitution saving throws.
Scream From Beyond
As an action you can Scream a terrifying shout, and all creatures of your choice that can hear you and that are within a radius of 15ft around you, have to make a DC charisma saving throw of (11 + your Charisma Mod) or become Frightened by you. At the start of each of their following turns they can reattempt the saving throw to break free from the fear. This ability can be used three times per long rest.
Spectral Body
You cannot ware armor but you have a natural Armor from your ghostly form, your AC is 12 + your Constitution Mod.
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