Homebrew Ghost Species Details
Ghosts are souls that have been shunned from the afterlife for reasons unknown. Whether by force or perhaps by choice, they drifted endlessly through the material plane in their incorporeal form. After dwelling on this plane for many of millennia, they have been altered in a way that has given them the ability to interact with the world once more, and with this, they gain another opportunity to leave a mark on the world.
Ghost Traits
Your ghostly form gives you various abilities which include:Ability Score Increase
Your Charisma score increases by 1, and your Constitution score increases by 2.
Creature Type
You are an Undead.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
You have a fly speed 25 ft. (hover)
Darkvision
You have darkvision with radius of 60 feet. You can’t discern color in darkness, only shades of gray.
Ghostly Self
Due to lacking a fully physical form, you are unable to wear armor, however, this also makes you harder to hit; your base AC equals 13 + your Constitution modifier.
You also have resistance to necrotic damage, but you have vulnerability to radiant damage.
Wander of the Past
Having drifted through the material plane for so long, you witnessed many things. You have proficiency in the History skill.
Your proficiency bonus is doubled for any ability check you make that uses that skill.
Incorporeal Movement
At 3rd level, as a bonus action, you can partially disconnect from the material plane for up to 1 minute or until dismissed as a bonus action. When you do so, you are able to pass through solid objects and creatures. If you end this effect while still inside a creature or object, you are shunted out and moved to the nearest square while taking 1d10 force damage for each square moved.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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