Homebrew Kirby Species Details

Kirbonians are fast, elastic, and soft, and can move in quick bursts of speed. They consume their way across the universes, saving those they can.

Ability Score Increase. Your Constitution increases by 2, and your Charisma increases by 1.

Age. No records exist of a Kirbonian dying of old age, and there are rumors of a rare few who have lived for several millennia.

Alignment. Kirbys are often strongly towards goodness and neutrality, but some have been known to break this trend as evil ones aren't

rare.

Size. Kirbonians tend to have a fairly consistent build, ranging on average to around 2ft in height. Your size is small.

Speed. Your base walking speed is 30 feet.

Ancient Race. Kirbonians possess distinctly non-humanoid anatomy, due to their nature as direct descendants of old gods. Your type is aberration, ooze, and celestial.

Gobble/Inhale. Gobble replaces your grapple. As an action, if you choose to Gobble, you can attempt to draw a creature or object into your gullet and engulf them or it using your seemingly bottomless stomach. Choose a Medium or smaller creature or object within 5 feet.

That creature must make a Strength + Constitution saving throw. The DC is equal to 8 + your Strength modifier + your Constitution modifier + your proficiency modifier. On a failed save, you may swallow it whole. Your gobbling gullet can only contain one creature at a time. A swallowed creature is restrained and blinded, and may repeat its save at the end of each of its turns. On a success, the creature exits prone within 5 feet of you.

As an action, if you choose to Inhale, you can choose up to 12 creatures or objects that are the same size class as you or smaller within a 15 feet cone. Those creatures in front of you must make Strength saving throws. The DC is equal to 8 + your Strength modifier + your proficiency modifier. On a failed save, the creatures in question are pulled 15 feet towards you, and you may swallow them whole. On a success, the creature exits frightened within 5 feet of you. Objects are usually eaten automatically. You may use this trait a number of times equal to your Constitution modifier before you must complete a short or long rest to use it to full capacity again.

At 1st level, you gain a sub-trait: Star Spit. At 5th level, you gain an additional subtrait: Swallow. At 20th level, you gain an additional subtrait: Mouthful Mode.

Kirby Traits

Poyo, poyo, poyo!

Random information for Kirby

Star Spit. While you have a creature or object within your gullet you can attempt to fire it out of your mouth as an action. When fired, you deal 3d10 + Constitution force damage to all creatures and objects that were in your mouth, which increases by 1d4 for every 2 objects and/or creatures added after the first. Anything hit with this projectile takes the same damage as the victims in the gullet. If you are using this projectile with one victim in your gullet, it hits the opponent and bursts on contact. If you are using this projectile with 2 or more victims in your gullet, it can pierce through multiple targets and only bursts on contact when hitting non-destructible surfaces, like sturdy walls. At 10th level, you gain an improvement: When fired, you deal 6d10 + Constitution force damage to all creatures and objects that were in your mouth, which increases by 1d4 for every object and/or creature added after the first.

Swallow. While you have a creature(s) within your gullet you can attempt to copy one of its abilities as an action, expelling the creature when you do so as per your Inhale trait. Choose one of the following benefits, if applicable:

  • You learn one of the cantrips it knows. Charisma is your spellcasting ability for it.
  • You gain one of the natural weapon attacks it has, except all damage dice for the new attack are changed to d4s and the attack always uses your Strength score.
    You gain proficiency in one of the weapons it is proficient in.
  • You gain its racial ability score increases.
  • If it has a walking, climbing, crawling, burrowing, swimming, or flying speed, and if their speed in question is greater than yours, you gain their walking, climbing, crawling, burrowing, swimming, and flying speed.
  • If it had darkvision, tremorsense or blindsight, you gain that sense to a distance equal to that creature's.

Alternatively, your Dungeon Master may pick one of these options for you or make a whole new option. This new ability is considered a racial trait and you have access to it until you use your Swallow ability again or complete a long rest. You regain use of this trait once you complete a short or long rest.

Mouthful Mode. While you have an object that is one size larger or more than you within your gullet you can utilize the object's size, shape, and/or function to manipulate to your own desire; 2D shapes can interact with the properties of your elastic body, 3D Shapes can grant you weight and properties relating to their shape, containers can spit out their contents, and vehicles can be driven. However, you cannot fly while an object is in your mouth, as per usual.

Lighter than Air. You are oddly buoyant. As an action, you can use your Inhale trait; you holding your breath caused you to swell and become buoyant, causing you to fall slower or float on top of liquids heavier than air. To use this trait, your gullet must be empty, and you cannot be wearing heavy armor and you must use your action each round to maintain this effect. At 10th level, you gain a sub-trait:

Airborne.

Airborne. Kirbonians are naturally attuned to the sky and have some form of flight. You gain a flying speed of 15ft, and an additional ability score depending on your subtype. Choose one of the following below:

  • Float: Rather than a form of wings, you inhale air into your hollow body, and float around like a balloon, and your Constitution score increases by an additional 1.
  • Levitation: You are capable of flying without wings or floating, like a superhero high-jumping or a mage hovering in space, and your Dexterity score increases by an additional 1.

Ability Score Increase

Your Strength score increases by 1 and your dexterity score increases by 1

Age

Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.

Languages

You can speak, read, and write Common and your own language, Kirby

Size

Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.

Speed

Your base walking speed is 25 feet.

More info

  • You gain proficiency in one of the weapons it is proficient in.
    You gain its racial ability score increases.
  • If it has a walking, climbing, crawling, burrowing, swimming, or flying speed, and if their speed in question is greater than yours, you gain their walking, climbing, crawling, burrowing, swimming, and flying speed.
  • If it had darkvision, tremorsense or blindsight, you gain that sense to a distance equal to that creature's.

Alternatively, your Dungeon Master may pick one of these options for you or make a whole new option. This new ability is considered a racial trait and you have access to it until you use your Swallow ability again or complete a long rest. You regain use of this trait once you complete a short or long rest.

Mouthful Mode. While you have an object that is one size larger or more than you within your gullet you can utilize the object's size, shape, and/or function to manipulate to your own desire; 2D shapes can interact with the properties of your elastic body, 3D Shapes can grant you weight and properties relating to their shape, containers can spit out their contents, and vehicles can be driven. However, you cannot fly while an object is in your mouth, as per usual.

Lighter than Air. You are oddly buoyant. As an action, you can use your Inhale trait; you holding your breath caused you to swell and become buoyant, causing you to fall slower or float on top of liquids heavier than air. To use this trait, your gullet must be empty, and you cannot be wearing heavy armor and you must use your action each round to maintain this effect. At 10th level, you gain a sub-trait:

Airborne.

Airborne. Kirbonians are naturally attuned to the sky and have some form of flight. You gain a flying speed of 15ft, and an additional ability score depending on your subtype. Choose one of the following below:

Float: Rather than a form of wings, you inhale air into your hollow body, and float around like a balloon, and your Constitution score

increases by an additional 1.

Levitation: You are capable of flying without wings or floating, like a superhero high-jumping or a mage hovering in space, and your Dexterity score increases by an additional 1.

Bat: You have a large pair of bat wings, that are black, navy blue, deep purple, dark grey, and other similar colors, and your Intelligence

score increases by 1.

  • Bird: You have angelic-looking wings, that can be of any color, a pattern from a real bird species, or just neon green, and your Wisdom score increases by 1.
    Beetle: You have clear beetle wings, that buzz when you fly, and your Strength score increases by 1.
  • Moth/Butterfly: You have moth or butterfly wings, that can be blue, orange, brown, black, gray, white, or any of these mixed together, and your Charisma score increases by 1.

At the 17th level, you gain the ability to wear heavy armor while flying.

Shrink. You can shrink items you touch down to your size, thus everything is to your size and you won't have disadvantage with weapons.

If it's a weapon, reduce the damage die of the weapon. If it's a container, anything inside shrinks down as well, and if a shrunk item leaves your person, it grows back to normal size. If you die, the items return to normal size.

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