Homebrew Dun'ali Species Details
The Dun'ali, a race of desert sand like elementals who thrive in the dunes and deserts, they forge small villages in dry deserts far away from any oceans or oasis and mainly have an arsenal made of glass and crystallized sand. The Dun'ali are mostly protected by the crystal guard, a few select elite warriors who are able to keep the dune villages safe
they are a rather territorial race, they may not mind passer by's but you may anger them if you stick around for too long.
they thrive off of the heat of the desert and gain energy from warmth and heat, rather from food, however water works just like poison for them.
Dun'ali Traits
The Dun'ali, the desert raceDesert Bound
The Dun'ali thrive in the desert, whenever they are in a desert like area they gain advantage to all ability checks and saves aswell as a passive regeneration of 1d4 whenever they end their turn in a desert
Attuned to the Dry
Dun'ali do not need food or water to survive, however they use heat to regain their energy and are completely immune to fire and heat, however if they are to get wet or cold it will deplete this energy rather quickly, and they have a vulnerability to cold damage
ingesting water will poison them, giving them the poisoned condition
Sand Burrow
whenever a Dun'ali is standing on sand or a ground that is like sand they can burrow under the ground at the same speed as their walking speed
They can use a bonus action to start burrowing
Sandy Earth
The Dun'ali are naturally adept to the earth element and naturally know the mold earth and wall of sand spells
Languages
The Dun'ali can speak common and Ignan
Tremor Sight
when standing on the ground they have a Tremor Sense of 30ft through that ground
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