Homebrew Elohim Species Details

Originating from distant worlds located within the cold space between planes, the Elohim are a sentient race of large, bipedal, biomechanical humanoids. Varying in appearance from specimen to specimen, Elohim usually possess two to six arms, two legs, and always a single head (it should be noted rare instances of Elohim possessing multiple faces have been discovered before). The Elohim are a race of creators; that is, they each have an individual knack for some sort of 'thing' or purpose. For example, an Elohim may have an unsurpassed understanding of non-euclidean geometry, and as such would be capable of producing feats of engineering and artifice impossible to replicate. Or, an Elohim could also be an efficient machine of a weapon, capable of reducing even the mightiest of foes to heaps of scrap metal and miscellaneous gore. In cases where hyper-specialized Elohim exist, their design may even be altered/capable of alteration, modular to an extent- allowing full customization of their corporeal form (e.g; an Elohim may have the ability to transmute its limbs into mono-molecular blades of bone-like tissue, or tools fit for the right tasks such as grasping extremely small fibers of cloth, and vice versa).



Elohim Traits

Your Elohim character has the following traits.

Ability Score Increase

Your Wisdom score increases by 2, and one ability score of your choice increases by 1.

Age

Elohim do not age, nor can they be affected by aging spells.

Alignment

Elohim are emotionally detached, eternally calm and passive beings. They tend to be true neutral in alignment, but any neutral/lawful alignment is possible.

Size

Your size is Large. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 11 feet + 0 inches + your size modifier in inches

Weight in pounds = 300 + (1d4 × your size modifier)

Speed

Your base walking speed is 35 feet.

Mental Fortitude

You have immunity to being charmed, frightened, or otherwise mentally manipulated.

Mind Link

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

Altered Strikes

Elohim, when needed may alter their limbs and extremities into improvised weapons. You may choose between bludgeoning, piercing, or slashing damage, and replace your unarmed strike with 1d6 plus your character's level worth of the chosen damage type.

Languages

You can speak, read, and write Common, Deep Speech, and one other language of your choice.