Homebrew Overpowered Player Race Species Details

Purposefully OP race. Called the Opiar in their native tongue and sometimes munchkins in Common, they look just like humans(or lots of other races in low light, if you squint) but are really ambitious and cunning and combative. Despite their many gifts they have a tragic history and lots of struggles. They are a nomadic people who like to wander and seek adventure and fortune. They seek victory by any means, but in a way are easygoing and don't mind befriending others if it gets them closer to their goals.


Alignment

Opiar are almost always Chaotic Stupid in practice regardless of their professed alignment, due to their disregard for traditions that don't get them closer to winning.


Size

Though they can vary in size quite a bit, opiar are generally Medium in size.


Age

Opiar mature at the same rate as humans, but can live as long as elves, but (un)fortunately a lot of them don't.


Language

The language of the opiar sounds familiar, but for mysterious reasons is not quite understandable to most other races due to them not really being interested in learning it. According to the opiar, it is an oligosynthetic agglutinative language with split ergativity that is highly analytic and inflected in nature. The writing system is a logo-syllabary that makes extensive use of stick figures.


Names

Opiar names are usually taken from Common or some other nearby language. Examples include: Bob, Aerith, Koolaidria, Drizzt, Buumshaqqalaqah, Steve, V'Lanta'la'mana'la'nisha,  etc.

Overpowered Player Race Traits

These guys are way too strong.

Zoom Zoom

You have a walking speed of 35 and an Innate Climbing and Swimming speed.

Super Vision

Darkvision to 60 feet, can use an action to gain truesight out to 60 feet for a minute once a long rest.

Polyglot

You can speak lots of languages. Choose two common languages and one rare language.

Giga Stats

You have +2 to all ability scores.

Really Skilled

Add your proficiency to all ability checks.

Spell Stopper

You have advantage on saving throws against Spells.

Dreamy

You gain the Wish spell at level 10 and can cast it once after a long rest. You regain the ability to cast it when you gain an Inspiration point. In addition, you can use an action to do some magic, emulating the effect of any cantrip; you don't need any material components for it and can do so proficiency times a long rest.

The Catch

Enough is Enough: You have disadvantage on death saving throws and saving throws against instant death.

Poorly Balanced: You have disadvantage on Acrobatics checks.

Previous Versions

Name Date Modified Views Adds Version Actions
3/10/2023 8:47:32 PM
1
4
6.9
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes