Homebrew Genermote Species Details

      A creation of steel and a revolutionary form of durable bounce-gel (rubber), Generotes are the dawn of the future. They may be bulky and slow when they first start moving, they’re capable of gaining momentum to faster speeds than previously possible and creating force almost as strong as a storm giant’s foot. 

      This race does not have sub races, but their subclasses help determine what type of Generote a character is. For example, a fighter may be a military Jeep, and a paladin may be a large truck. You’ll need to get creative with magic classes, but it’s possible. For example, an illusionist wizard build could be a clown car, or a bard may have a radio. 

Genermote Traits

The following are the racial traits for this race.

Ability Score Increase

Your Constitution increases by 1, and your Strength by 2. 

Age

Generotes are new to the world, so their lifespan is currently unknown. A Generote’s age does not matter. They can be a thousand years old, but they can live again if someone spends enough time fixing them. 

Alignment

Due to their technological nature, most Generotes are Neutral. To find exceptions to this, see Warforged alignment description. 

Size

Your size is Large. To be able to store all of its power and torque, a Generote needs to be large. Smaller versions are being developed, but those don’t exist yet. 

Speed

Depending on how long you’ve been moving, the maximum speed a Generote can reach is 100ft. Generotes take time to reach the speeds it can potentially reach, and you can’t turn very well. You can only move forward or backward, but each direction’s speed is represented by a 5ft cone. Your first round of movement is 5ft, but for each round you use all of your speed, double that speed until it reaches 100. If you use your maximum movement, you need to follow the same rules while trying to slow down. 

Strong Body

     Your metal bodywork may or may not be a work of art, but it helps you endure. Your carrying capacity and ability to push things is doubled. When you push or pull things as a Generote, you have advantage on all Strength checks. Pushing is straightforward, but in order to pull, you need the object in question to be restrained onto your rear end by another creature with rope or a chain, using an action to do so. When pulling, you must make an Athletics (Strength) check and the DM must make a Strength saving throw. If you or the DM roll a low number, the outcome is as usual. If you both roll high numbers, roll a Strength saving throw for the rope or chain. On a fail, the binding breaks and you automatically fail. Chains have advantage on this saving throw. 

Momentum

At speed, you can hit a creature with the force of a giant. If a creature is hit by you, they take 1d6 bludgeoning damage for every round of movement above the first. While this is useful, you can suffer as well. If you hit an inanimate object, you must take damage equal to the health of the object. The object breaks and your movement is shortened by 5ft. If the object has more health than your hit point maximum, you crash to a shredded halt and you take 1d10 bludgeoning damage for every round of movement taken. 

Resilient Framework

Your frame is meant to last in the face of damage. You have resistance to slashing damage, but vulnerability to piercing damage. 

Experimental Diet

You have a tank full of a strange concoction, almost like your lifeblood. You have a pool of 3d10 Fuel Points. For every 1000 feet you travel, remove 1 point. If you lose all of your Fuel Points, you fall unconscious until you receive more. 
     You rely on fuel for your survival, but you can only have so much at a time. A person with proficiency with an Alchemist Kit must make a DC 15 Intelligence check to make 1 batch of Fuel. Feeding Fuel to a Generote through a channel made within its armor will give it 2d6 Fuel Points. The problem is, it’s flammable and fragile too. If the tank is punctured, a Generote loses 1 Fuel Point every minute for every time it is punctured. Punctures can be fixed with a DC 10 check with Tinker’s or Smith’s Tools. If Fuel is lit on fire while inside of a Generote, roll percentile dice. If the roll is below 80, 10 Fuel Points are lost every minute. If the roll is above 80, the Generote explodes, taking 1d10 fire damage for every point of Fuel. 

Languages

You can speak Common and one other language. Generotes don’t have an official language, but they often translate into Common by speaking through some form of machine in the middle of the Generote.

Fast Transport

Seats placed inside of you can transport up to 4 other humanoids at 4 times normal travel speed. The inside of a Generote is a place of luxury to those being transported inside of it. Medium of smaller humanoids can spend a bonus action to climb inside of you. Those inside benefit from 3/4 cover (because windows are fragile), and from your AC. The seats inside of a Generote are similar to those of a comfortable lifestyle, and provides advantage on any insomniac rolls. 

Armored Body

Your metal body is more durable than flesh. You have an AC of 18, but you cannot wear armor or shields. People can spend a short rest to barricade your windows and provide full cover to anyone inside of you. These barricades last until they are broken off. 

Weapon Modifications

Weapons are much more difficult to be equipped by you. If someone else takes a short rest, they can choose to equip a weapon onto your body. If a motor is added to allow the weapon to move, you automatically have proficiency with the weapon. 

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