Homebrew Dementor Species Details

"Dementors are among the foulest creatures that walk this earth. They infest the darkest, filthiest places, they glory in decay and despair, they drain peace, hope, and happiness out of the air around them... Get too near a Dementor and every good feeling, every happy memory will be sucked out of you. If it can, the Dementor will feed on you long enough to reduce you to something like itself... soulless and evil. You will be left with nothing but the worst experiences of your life, and you will just be an empty shell that lost its soul."

A Dementor is a gliding, wraithlike Dark creature, widely considered to be one of the foulest of the Dark creatures to inhabit the world. Dementors feed on human happiness and thus generated feelings of depression and despair in any person in close proximity to them. They can also consume a person's soul, leaving their victims in a permanent vegetative state, and thus are often referred to as "soul-sucking fiends", and the people they left soulless were deemed to have been turned into an "empty-shell".

Dementor Traits

Dementors sap any semblance of happiness from a soul, to the point of consuming it via a kiss

Ability Score Increase

Dexterity increases by 2, Intelligence increases by 1

Age

Dementors are amortal, they aren't alive to begin with, and do not age, though they will die off if they do not feed upon happiness for an extended period of time. They can be injured and have limbs severed, though these limbs will regrow after a few weeks, though they are amortal they can die, same as any other race.

Size

Dementors are tall slender creatures, who hide they're faces with a pure black hood, canonically, they are 12ft tall, but for the sake of being medium size, they are 8ft

Speed

Your base walking speed is 40 feet, and you have flight speed of 30ft, when flying you appear as a floating smog of darkness.

Dementors Kiss

The Dementor's Kiss is the act of a Dementor sucking out a person's soul. Paralyzes the target on a failed save. (DC12)
The target of the attack must succeed a DC12 save on their turn or continue to be paralyzed, on success, the target does not regain their soul, leaving them operable, but emotionless, a soulless husk, without purpose. (Target must be grappled before the Dementor is able to commit this act) 3 charges, replenished after a long rest

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Resistance and Vulnerability

Dementors are resistant to Necrotic but Highly susceptible to Radiant damage.

Stealth bonus

Dementors are creatures of pure darkness, they are hard to see especially at night or in dark alleys, giving them advantage on stealth in dark or dim light.

Previous Versions

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