Homebrew Dyspecte Species Details

The Dyspecte are strange plane-touched creatures descended from the Dyspeli. Their elemental form lets them survive deeper than any flesh can delve. 

Truly Elementary

Unlike other planetouched, such as genasi, the elemental nature of the Dyspecte is as plain to see as their more natural traits. Their entire body is made of an alloy of flesh with magma, earth, and mineral. Inside they have no real viscera, but a disorganized mass of various tissues and ventricles which power their physiology. Externally, they resemble their Dyspeli ancestors in many respects: They have a long, tusked face, thick digging paws, and a single tail in place of legs. There are differences in the details, however. In the face, there are obvious distinctions: For one, the plates of the forehead and cheeks have a much more earthy or mineral material to them, and the tusks are similarly closer to crystal or metal. Their eyes are like dark pearls, with a hard, sheeny surface. Most unique to them are their enlarged feelers, which grow to almost a foot in length and sit closer to the sides of the nose. Going below the face, their arms are longer and wider, somewhere between a spade and a flipper. This form allows them almost to swim through softened rock. Like the Dyspeli, their lower half forms a fleshy tail, though in the Dyspecte this tail is more like a slug's and ends in no more than a rocky shield near the tip. They lack any orifice besides the mouth, as they do not breathe, pass waste, or breed. 

Deep and Lonely

The Dyspecte are few in number, and their deep stony home gives them little chance to meet others. Thus, they often lead solitary lives, with no interactions for months or even years at a time. This does not mean they dislike company: When two meet, they spend days chatting, playing, and enjoying their time together. In the event that a third joins, they will often throw a party. However, this cannot last forever, as many dangers lurk in the deep, and many of those dangers are attracted to the tremors they cause. Hence, eventually they must depart again.

In the rare event that a Dyspecte makes it up to the underdark or even the surface, they tend to find the great multitudes in cities to be quite overstimulating and even distressing. This leads them to stay on the roads, limiting their interactions with other travellers in a mimicry of their habits in the magma. A few, however, eventually work up to settling down in a small town with others, and rarely they might find themself living in a city.

Dyspecte Names

Dyspecte, like the Dysola, build their names from small particles with simple meanings. These particles, when put together into a complete name, form a complex, distinct meaning.

Dyspecte Name Particles: Bre, Fli, Vlei, Prie, Mle, Bvei, Nler, Lei, Vrir

Dyspecte Names: Flipreinli, Blilivle, Mleinrepfivre

Dyspecte Traits

Dyspecte characters have several unique features from their form and history.

Languages

You speak, read, and write a dialect of Undercommon and Goblin.

Ability Score Increase

Your Wisdom score increases by 1, and your Strength score increases by 2.

Age

Dyspecte are considered adults at 30 years of age, though they still spend time maturing until around 50. They age at incredibly slow rates, with many living for more than a millenium.

Size

Dyspecte tend to be just under 5ft. tall. Your size is Medium.

Speed

Your base walking speed is 30 feet, and your base digging speed is 20 feet.

Body of Magma

You have an immunity to fire damage, at the cost of a weakness to cold and thunder damage.

No Breath

You have no need for air, and so can hold your breath indefinitely.

Rock Borer

You can dig through solid rock at half your burrowing speed.

Magma Vision

Your eyes are adapted to a magmatic habitat. You can see through flame and smoke up to 60ft. away, and can see up to 30ft. into magma.

Tremorsense

Adapted for life in opaque rock, you can detect and pinpoint creatures by the tremors they impart on the ground. This sense extends up to 60ft.

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