Homebrew Crustaconian Species Details

The wellbeing of the clan is at the core of Crustaconian culture. The Crustaconian clans breed rapidly and roam the ocean floors, acting as mercenaries and monster hunters for hire to the many varied faction in the deep. The young that survive this never ending journey to adulthood are deemed successful in strengthening the clan's stock. Grand feats of physical prowess are honored for bringing greater respect to the clan, as such Crustaconians are better adapted to the adventuring life style. For as long as one survives, the clan grows stronger.

Crustaconian Traits

Your Crustaconian character has the following racial traits.

Ability Score Increase

Your Constitution score increases by 2, and your Strength score increases by 1.

Age

Crustaconians reach maturity around age 9 and tend to die at the age of 40, but they can live up to 100 years.

Alignment

Crustaconians tend toward lawful neutral. Crustaconians are an honor bound people driven selflessly towards the betterment of their clans.

Size

Crustaconians tend to average about 5 feet tall, but continue to grow based on age with some the oldest members reaching 8 feet tall. Your size is Medium.

Speed

Your base walking speed is 25 feet.

Amphibious

You can breathe air and water.

Natural Armor

You have tough, exoskeleton. When you aren’t wearing armor, your AC is 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Claw

Your meaty claws are natural weapons, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

When you hit a creature with an unarmed strike, you can attempt to grapple the target.

Scuttle

Crustaconians lack speed when moving in a straight line due to the positioning of their 8 legs, but what they lack in forward motion they make up for in side ways motion. When an enemy creature makes an attack targeting you, you can use a reaction to avoid the attack and move up to 10 feet to either your left or right. Once you use this trait, you can’t use it again until you finish a short or long rest.

Additionally, your walking and climbing speed are the same as your normal walking speed underwater.

Languages

You can speak, read, and write Common and Aquan.

Previous Versions

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10/17/2020 6:17:32 PM
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