Homebrew Arlorian Species Details

"I awaken from my forced slumber with an aching head and blood trickling onto the forest floor, had I not been so blind to see a snare trap out in the open, I wouldn't have this bleeding head wound from hitting the tree stump on the way up. Fear can only course through what was left of my sanity after too long exposure from the mouth of the realm of the fey. I felt eyes peering into my soul and the sound of dripping bloodlust on the forest floor. I felt my anxiety pierce into me like needles when I saw glowing eyes from the bushes and my life began flashing before my eyes. I felt a tugging on my backpack and as I look behind me, I saw what could only be a perfect specimen of beast and elf. They had basic tools and claws that seemed sharp to the touch. It's mannerism seemed more beast like but clever in strange ways. Before I could observe more, my travel pack had been relieved of my possession and after a short while I felt like I was falling, because they cut the rope to the snare. I awoke to my headwound having been healed and strangely my travel pack was back on my shoulders. It had been decorated with colorful symbols and cute trinkets and I even found a container filled with soup that tasted incredible. This was one of the strangest encounters I've had on my expedition into the feywilds."

— Arthur van Auchtonberg, Where the Leafs Greet you with a Smile

Arlorians are sometimes described as the Kindness of the Feywild. They are usually rarely seen being quite stealthy within their homegrounds of the forest. No explorer had ever set foot within the commune of the Arlorians, however rumors have often spread that they reside in the city of gold named Aristottel. Many Arlorians reside within Elven communes within the feywild claiming to be outcasts of their home however none have ever been able to describe their homes as it seems that their memory is taken from them when they are casted out of their society.

Arlorian Traits

Your arlorian character has the following traits.

Ability Score Increase

Your Dexterity score increases by 2, and your Charisma score increases by 1.

Claws

You can attack with your claws, you are proficient with this weapon and you use dexterity as your modifier

Age

Arlorians are quick to mature both physically and emotionally, reaching young adulthood at age 230. No age related death has yet to be recorded.

Alignment

Arlorians are naturally kind they tend to have the Good alignment , being more focused on kindness and the needs of others than concepts of good and evil. A love of personal freedom can drive Alorians toward chaotic alignments.

Size

Your size is Small or Medium. To set your height and weight randomly, start with rolling a size modifier:

Small: 

Size modifier = 2d8

Height = 3 feet + 6 inches + your size modifier in inches

Weight in pounds = 60 + (2d4 × your size modifier)

Medium

Size modifier = 2d8

Height = 4 feet + 6 inches + your size modifier in inches

Weight in pounds = 90 + (2d4 × your size modifier)

Speed

Your base walking speed is 40 feet. Your base climbing speed is 15.

Darkvision

You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Spirit Fire

As a bonus action, you can assume a more spiritual appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you change forms, you gain +1 to your AC and any class features that does not use Dexterity, becomes a Dexterity feature that changes to include range capabilities. 

Once you run out of slots, you can’t assume this form until you finish a short or long rest.

Languages

You can speak, read, and write Common.

Previous Versions

Name Date Modified Views Adds Version Actions
3/16/2023 8:59:28 AM
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