Homebrew Lamia/Vampire Species Details

Lamia/vampire possess the following racial traits:

Ability Score Increase

Your constitution increases by 2.

Age

Lamias reach maturity at 15 and can live up to 800 but with being a vampire whatever age the lamia became a vampire is the age it will stay 

Alignment

Lamias lean more towards chaotic alignments.

Size

Your size is Medium. However, because lamias have such long tails to balance themselves on, you take up an additional 5 feet of space directly behind you at all times, unless you take the time to curl yourself up, in which case you take up a medium-sized space as normal.

Speed

Your base walking speed is 25 feet. You also have a base swim speed of 30 feet.

Constrict

While you are grappling a creature, the target takes 1d6 + Strength modifier bludgeoning damage at the end their turn.

Natural Climber

You have advantage on checks made to climb vertical surfaces.

Thick Scales

A Lamia's scales are thick, granting an unarmored AC of 11 + dexterity modifier.

Cold-Blooded

You have disadvantage on Constitution saving throws made to withstand environments of extreme cold.

Languages

You can speak, read and write Common and Draconic.

Vampire Weaknesses

You have the following flaws:

Vampiric Nature. You are now considered both an undead and a humanoid. You retain all of your normal traits of your normal race.

Forbiddance. You can't enter a residence without an invitation from one of the occupants. A sign on the outside of a building saying something like "open for business" will also allow you to enter a building.

Harmed by Running Water. You take acid damage equal to twice your level if it ends its turn in running water. This acid damage ignores resistance and immunity to acid damage that may be granted by your base race.

Stake to the Heart. If a piercing weapon made of wood is driven into your heart while you are incapacitated in a place of rest, you become incapacitated until the stake is removed.

Sunlight Hypersensitivity. You take radiant damage equal to twice your level when you start your turn in sunlight. While in sunlight, you have disadvantage on attack rolls and ability checks.

Vampiric Fangs

Your teeth have grown in length and sharpness. You may use your sharp teeth as a natural weapon, whenever you hit with an attack you deal piercing damage equal to 1d4 plus your strength modifier. If a racial trait would result in you dealing unarmed bite.

Bite With Intent

Once per day as an action you may bite with the intent to drain another creature of its life. The creature you are biting must either be willing, grappled, restrained, or incapacitated by you. If an unwilling creature bitten this way is able to successfully escape restraint, grappling, or incapacity the effect ends. An unwilling creature must make a wisdom saving throw, the DC for this saving throw equals 8 + your intelligence modifier + your proficiency bonus. A creature takes 2d6 necrotic damage per turn on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use this ability once you can’t use it again until you complete a  long rest.

The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire with all of the abilities this racial variant grants.

Hello, The Name's Alucard

During your first turn in combat you have advantage on attack rolls against any creature that does not know that you are a vampire.

Humanbred

Humanbred are among the most common breeds of lamias in the world today. Their upper torso, or humanoid part, belongs to the race of their father, but with snakelike eyes, and often some extra features, like a few scales. They tend to possess human sensibilities. This subspecies represents the ideal balance between monster and human.

Sense of Smell

You have advantage on Perception checks related to smells.

Human Training

You are proficient with one additional skill and language of your choice.

Ability Score Adjustment

Your Dexterity increases by 1.

Human Empathy

You have proficiency in the Insight skill.

Lamia/Vampire Traits

The race has all of the traits of a Humanbred Lamia with the add-ons of vampire. Credits go to Clockwerk66 and HomestewsAndHomebrews

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