Homebrew Schlägerians Species Details
I was following my database that night. All of the clues on my case was leading to a cave east of Mossley. If the killer had decided to stop and rest in a cave, this would be my best shot at catching them red handed. Unlike them, I didn't need to sleep or drink so I was always on their tail. The death of three innocent farmhands, each kill sloppy and horribly "hidden" away. It was easy to track down who did it and where they were heading. What I didn't expect however...was the sight I would behold at the cave. The person I was tracking down was a green scaled lizardfolk by the name of Resine Fellenheimer.
When I arrived at the cave, I activated my stealth mode in my programming. Dimming the lights of my eyes and using my black clothing to it's advantage to conceal the shine of my metal exterior. As I began to close the distance to the entrance of the cave, I felt as though my eyes deceived me. To my surprise, I was looking at a race that had never entered my database. Resine was unconscious on the floor with a giant figured staring down at him. It appeared to a bat-like human. They had mainly human traits when it came to the anatomy except for the giant wings, the ears, the slight bit of fir around the ankles and collarbone, and the claw like feet. The figure was brutish with greyish skin and white hair that drooped over their eyes. That case...was revolutionary for me.
-Beetle (Derid Dynasty Warforge Detective)
Out of any of the races around, the schlägerians are some of the most neutral people there are. Ones further away from society tend to lean to a true neutral while ones closer to society often lean to neutral good/lawful good. Schlägerians rarely lean to a more evil approach as they see it as a futile approach on life.
Social Appearances
Schlägerians managed to keep useful traits of their ancestors during their evolution stages. While they do have a rather humanoid anatomy to help them blend into society, there is no hiding what they are. With massive wings that allow them to take to the skies, long, bat-like ears atop their head, greyish skin, patches of fur that often surround the collar bone and ankles (Some schlägerians do not have these fur patches. This normally varies more on the bat species they are based off of), and claw-like feet, they definitely stand out from that of an elf or a dwarf. Schlägerians, no matter if they have to make a social appearance or not, prefer to keep a minimalistic approach to their wardrobe so they are not weighed down during flight. Due to this approach, they are often seen wearing somewhat skimpy clothing the majority of times. Should you see a schlägerian fully dressed...thats probably a barbarian that has the strength to fly in the sky with way more weight on their person. Run. Don't stick around to find out pal.
Caves And Trees
There are two common places to find schlägerian villages: caves and trees. Schlägerian cave villages are often made near the entrance areas of caves and normally go pretty far back into the caves. They often act as allies to any creatures and races that may choose to dwell in the said cave. If any hostility is shown to the village at any point, the creature or person is burnt at the stake. They do not take chances when lives are at risk. Schlägerian tree villages often reside in the treetops with races like the hadozees and thri-kreen. Smaller schlägerians often act as a form of hidden flight patrol outside the edges of these villages to warn the village incoming threats while the more brutish schlägerians often act as guards for the village, alongside hadozee and thri-kreen guards.
Schlägerian Culture
Schlägerians have somewhat varied default when it comes to class types. While smaller schlägerians commonly prefer classes like monk, rogue, bard, and warlock, the bigger, more brute like side of the schlägerian race often default to classes such as barbarian, fighter, paladin, and blood hunter. Wizards, sorcerers, clerics, druids, and rangers aren't a rare sight to see, but they don't exactly get picked enough to be called a common default for the schlägerians.
Perfection is something that is idolized by the schlägerian culture. The schlägerians have come a long way from what they originally were like. This form of progress has lead them to develop a hunger for continuous growth and perfection. Most schlägerians believe that everything can be handled in a clean and perfect manner, no matter the case. They will always look for the best possible solution to handle the said task and proceed as planned. As far as they are concerned, everything you do should be perfected to a tea.
Most schlägerians are naturally nocturnal meaning that while their villages are quiet during the day, the villages thrive at night. Normally, they will have tamed beasts to guard the town with a small group of schlägerians to protect during the day while the rest sleep among their homes. When the night comes, the sky is filled with free willed schlägerians taking to the skies. Schlägerians can normally fly for around 2-4 hours before tiring out!
Schlägerian Names
Schlägerians normally use gnoll-like names for their people! They often prefer the sound of the gnoll names. That being said, some schlägerians have simple human names, but it is rather uncommon.
Male Schlägerian Names: Grikk, Gohur, Brakuoc, Trinyx, Oukk, Turrok, Jag, Damon, Axel, Ryker, Wilder
Female Schlägerian Names: Gai, Diash, Melli, Volga, Nivnith, Zaerth, Iszoz, Briar, Coraline, Aphrodite
Neutral Schlägerian Names: Trilgot, Rolzet, Biaglal, Sy, Zir, Kyn, Dinkur, Arden, Cypress, Ever, Callaway
Quick To Flight
If there is one thing you don't stand a chance against a schlägerian in, it's escaping from their grasp. No matter how fast you are, they will always be flying right overhead. If anything, they would see your pathetic attempt to escape as humorous. As a wise man once said: "He who tries to run away shall pe-PUT ME DOWN PLEASE OH GOD PLEASE PUT ME DOWN WAIT NO NO NO NO DONT DROP ME 120 FEET OFF THE GROUND"
(Reference Picture For The Schlägerians Was Drawn By Jordi Navarrete on Art Station)
Schlägerians Traits
The enhanced traits of the SchlägeriansAbility Score Increase
Your can choose to boost either your strength or dexterity! Logically, characters based on bigger bats like the golden-crowned flying fox should be given a boost in strength where as bat people based on smaller bats such as kuhn kitty bat should be given a boost in dexterity!
Age
The common schlägerian lives to be 175 years old! They mature at age 18.
Size
Due to the wide variety of sizes that bats naturally come in, schlägerians are pretty varied in height! Some schlägerians only end up reaching around 4'2 while others end up growing to be around 8'4! The average schlägerian stands at 5'7!
Speed
Your base walking speed is 30 feet...BUT YOUR FLYING IS 60 YOU GO ZOOOOOM
Darkvision
Your kind thrives in the darkness! You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common, Undercommon, and Sylvan!
Echolocation
Using echolocation to their advantage, schlägerians can use it to get a blindsight of 80 ft.
Frequency Screech
Taking a page out of their bat ancestors, they have taken the natural high pitched screech used to echolocate and turned it into a weapon by kicking the pitch up to an even higher frequency!
You let out a high frequency screech capable of bursting ear drums! This attack acts as a 15 ft. cone as high-pitched frequencies don't travel very far. This natural weapon does 1d8 of thunder damage (damage dies upgrade at levels 4, 8, 12, 16, 20). The target must roll a con save. On a failed save, the targets in range take a d6 of piercing damage as their ear drums burst causing them to go deaf temporarily. After that, the next three turns they will take a d4 of bleeding damage that cannot be reduced. This bleeding damage can be stopped before the three turns by a medicine check of 14! On a successful save, the targets in range take half damage and do not have their ear drums burst.
Thunderous Resilience
Schlägerians have built up a natural resistance to thunder damage due to the constant high pitch screeching. Since thunder damage is based on sound, this gives schlägerians the edge against anything sound based!
Ancestor's Pride
Bats are used to constantly fighting against their poor eyesight. Even than, they always managed to find their way around the forests and caves! Thankfully for you, you managed to evolve with better eyesight, proficiency in acrobatics, AND proficiency in survival! Not just that! You managed to stick close to your roots and keep your ability to hang on walls and ceilings! That's right! You have a natural spider climb!
Comments