Homebrew Astral Species Details
History
Astrals have existed since the dawn of time and space. They prefer to shroud their existence at the Forge of Creation, as opposed to being involved with the "petty going-ons" of the rest of existence. The Forge of Creation is the source of the universe's greatest power and where ideas become real. It is outside the universe. It is a place hidden to everyone except Astrals and anyone with the Atlas of Boundless Horizons.
Physical Description
Astrals are small silhouette-like humanoids. Their bodies are black with white outlines and have white star-like dots scattered inside them. Their heads can possess either a black flaming tip with stars inside, two long horns on the sides of their head, or three trident-like horns on their forehead. Their face only consists of white pupil-less eyes, but occasionally they can sport facial hair colored the same as their bodies such as a beard.
Age
Astrals are apparently immortal, or at least extremely long-lived, as they can live for tens of thousands of years before even being considered "mature".
Astral Traits
Your astral character has the following traits.Ability Score Increase
When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1.
Age
The maximum Astral lifespan remains a mystery; so far, Astrals have shown no signs of deterioration due to age. You are immune to magical aging effects.
Size
Your size is Small.
Speed
Your base walking speed is 0 feet. However, you have a base flying speed of 30 feet, you are hovering. Additionally, you are immune to being knocked prone, and can use your flying speed underwater.
Astral Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You don’t need to eat, drink, or breathe.
- You don’t need to sleep, and magic can’t put you to sleep.
Slumber
To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading, cooking, keeping watch.
Astral Bubble
You can cast the shield spell a number of times equal to your Proficiency bonus with this trait, and you regain all expended uses after you finish a long rest.
Astral Sight
You gain blindsight out to 60 feet, but you are blind beyond 60 foot range, as you do not use your eyes to see.
Languages
You can speak telepathically to any number of creatures within 60 ft of you. You don’t need to share a language with a creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
Spatial Manipulation
All Astrals have a form of telekinesis as their physical bodies are feeble and underdeveloped.
- When you make an unarmed strike, you instead deal 1d4 force damage. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack.
- When wielding a weapon or wearing armor, you control them telekinetically. Your strength modifier increases the power of your telekinesis.
- You are still limited to only being able to wield a single two-handed weapon, two one-handed weapons, or a one-handed weapon and a shield.
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