Homebrew Military Tank Species Details

Physical Description
Literally just a tank.

 History
A Russian experiment had gone horribly wrong and transported Russian tanks into the D&D universe. Through magic, they have come to life as living constructs.

Society
Tanks don't really have a society if they did they'd  end up destroying them.

Military Tank Names
Tanks often have names of Russian origin.
Male: Boris, Vladimir, Alexander, Oleg
Female: Valerie, Irena, Lilya, Nastasya

 

Military Tank Traits

Military Tank Traits

Ability Score Increase

 Your Strength score increases by 2 and your Constitution score increases by 2.

Age

As a tank, you do not age. Your age depends on when you were constructed.

Alignment

Tanks tend to lean toward chaotic alignment.

Size

Your size is Large.

Speed

Your base walking speed is 40 feet. You can't swim or fly

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Living Construct

You creature type is construct. You are immune to diseases. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Incendiary Cannon

As an action, you can fire an explosive projectile that deals 1d6 bludgeoning damage and 1d6 fire damage to each creature within a 15-foot radius of the explosion. You can fire this projectile 90 feet and affected creatures must make a Dexterity saving throw, taking half damage on a successful save. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. The damage for each die increases to 2d6 at 9th level, and 4d6 at 16th level. Once used you must reload your cannon as a bonus action before you can use it again. You can use your cannon a number of times equal to your proficiency bonus before you must take a short or long rest.

Tanks Can't-Do Gymnastics

You have disadvantage on Athletics, Acrobatics, and Stealth checks.

Telekinesis

Since you don't have arms, you know the mage hand cantrip and your mage hand is invisible.

Languages

You can speak, read, and write Common and one other language of your choice.

Comments

Posts Quoted:
Reply
Clear All Quotes