Homebrew Frost Dwarf Species Details
The dwarves of the continent of Foroskar mostly reside in the cold mountains and Ice caverns the are dotted about the region. They are slow to trust and are mostly sheltered from the outside world, having little involvement with the trivialities of the surface dwellers. Though they do offer trade with local suface cities or towns and have been known to leave their caverns to pursue careers outside the usual concerns of their kind. They have come to be known as Frost dwarves due to their inherent nature to live in cold environments, their pale skin from little to no sunlight and cold environments and their inate ability for extreme cold resilience.
They maintian an orderly society, with laws and a heirarchy as well as differing jobs and positions in the pursuit of trade and manufacturing. They delve deep into the mountians in search of metals and Brevice, a rare form of compressed and hardened ice that stays cold and solid even under extreme heat. Particularly useful for weaponry and armour and is something that they use to remain cool even in the most extreme heated environments.
This was especially useful during the magma war with the Fire Salamanders when the dwarves tunnelled too deep and found themselves within the heat of the kingdom of fire, deep in the bowels of the earth. Perceived as a threat by the Magma Lord Felthamalt, he declared war on the Frost Dwarves, a war which was waged for several years and resulted in a great number of casualties on both sides. Until the head of Lord Falthamalt was taken by Yuron Themotane, the then leader of a small warrior clan known as the Gorskald, who went on to become king of the Frost Dwarves for his triumphs. Statues of Yuron Still stand to this day in the ice caverns that the Frost Dwarves call Home.
Extreme cold has cause the Dwarves to age slower than most other beings of this world. Cell aging and duplication, as well as a decreased heart rate have led to an exceedingly long life, with the average lifespan of 820 years, with some living well into their 1100's depending on lifestyle and genetics. The lengthy lifespans have meant a decreased birth rate and as such, it has become very rare to see Frost Dwarven children, even within the communities in which they themselves reside.
Physical Maturity is usually reached at the age of 50 years, whereas mental maturity isn't considered until around 150 years.
Frost Dwarf Traits
Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.Ability Score Increase
Your Constitution score increases by 2.
Age
Frost Dwarves mature slower than most races due to their exposure to extreme cold. They’re considered young until they reach the age of 150. On average, they live about 820 years.
Size
Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet. Your speed is not reduced by wearing heavy armor.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Cold Resilience
You have advantage on saving throws against Freezing, and you have resistance against cold damage (explained in the “Combat” section).
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages
You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
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