Homebrew Dray Species Details

Dray, also known as “dragonborn” among some, are a race of draconic humanoids created by the Dread King Dregoth through extensive arcane experiments. In the mind of the Dread King, his people serve as the next logical step in human evolution, all made in his draconic image – a sign of what is to come for all of humankind. Today, Dregoth rules the dray from his underground realm of New Giustenal, although some have begun venturing beyond the ruins of their ancestral home. although some have begun venturing beyond the ruins of their ancestral home.

Description

Dray are tall, lean, and muscular draconic creatures, with scaly hide and clawed limbs. They tend to stand between six to eight feet tall, but rarely weigh more than 200 pounds. They have a long, whip-like tail and serpentine necks. Their heads are long and narrow, like that of a dragon, with jaws filled with sharp teeth. All dray are omnivorous, though their diet is mainly made up of meat.

Despite these similarities, it’s important to note that not all dray were created equal – literally. In his attempts to create a superior being, Dregoth developed a process that would turn ordinary humans into his new people. The initial results were effective but disappointing, resulting in the first generation dray, twisted and malformed by the standards of the Dread King. Dregoth redoubled his efforts and managed to perfect the process after rigorous experimentation, ultimately leading to the birth of the second generation dray – the beloved and loyal children that he so desired.

First Generation Dray

At a glance, the first generation dray appear similar to their second generation kin, but on closer inspection the inconsistencies begin to mount up. Most first generation dray have jagged claws and mottled scales, and many stand slightly twisted or hunched over. These creatures also all exhibit strange mutations compared to the later dray, with some having limbs or patches of skin that still appear like that of a human, lacking a tail, or having scales that are either softer or harder than others of their kind. Some also display signs of severely weakened or enhanced abilities, such as diminished intelligence or increased strength, with these mutations often having an effect on the outward appearance of the dray in question as well. For example, a dray with a reduced Dexterity score might be more bent and misshapen than his fellows.

Second Generation Dray

Compared to the first generation dray, the second generation are near replicas of their creator, with proud draconic heads atop long necks, and their long tails sweep out majestically behind them. The jagged teeth and claws of the first generation have been replaced by rows of sharp, ivory teeth within their long jaws and mighty talons on their hands. This generation of dray have armor-like scales of varying shades of black and grey.

Abilities

All dray share a natural resistance to heat and fire, and to the effects of magical sleep and paralysis. They are able to see in the dark, which aids them in their subterranean lives

Dray Traits

Dragonborn but different

Age

Both First and Second Generation Dray are longer lived than many races on athas.

They reach maturity at 25 and live for around 300 years.

Size

They tend to stand between six to eight feet tall, but rarely weigh more than 200 pounds.

Language

Choose One city state language, you also know a language unique to your people, aptly called draconic. 

Ability Score Increase

You gain a bonus of 3 to your Charisma Score.

Damage Resistance

All Dray have resistance to fire damage. 

Breath weapon

You can use your action to exhale scalding hot sand. When you use your breath weapon, each creature in a 30ft cone must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 3d8 fire damage on a failed save, and half as much damage on a successful one. The damage increases to 4d8 at 6th level, 5d8 at 11th level, and 6d8 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Natural Sorcery

Dray are natural Sorcerers, magic coming very easily to them.

If you have sorcery points, your sorcery point maximum is increased by 2. 

( I couldn't find a way to add these myself, and as far as i know you cant manually change this. you'll just have to remember or write this down.)

Magical resistances

You cannot be magically put to sleep or paralyzed.