Homebrew Crackalin Species Details

Standing 7 to 9ft tall they have a crocodile like head, they are very muscular in nature and have a large alligator like tail.  They have large front arms, claws, and muscular legs.  They normally live in warm southern swamps and can hold their breath for up to 2 hours.  They can only wear flexible armor like leather because of their size.  Nor do they normally use crafted weapons.  They normally wear simple loincloth's but will wear shorts and a belt in more civilized area's.  Their scales range from bright green to black, and their under belly is normally tan, they can have small spines on their head, neck, and back. Their teeth and claws can rip through nearly anything, and their powerful tail can be used like a club.  They are not normally treated well, if they are alone in civilization they are seen as monsters to most folk.  But if you earn their trust and friendship they will lay down their life for you, but if they don't like or trust you and feel like you are a threat to there friends and family they will rip you apart with no hesitation.

Crackalin Traits

Age: They live about 80 years, and hit adulthood at around 10 years old. Their weight at adulthood ranges anywhere from 650 to 1000 pounds and they stand about 7 to 9ft tall.

Brute strength

Craclalin's can lift up to three time's their body weight due to their races ruff lifestyle.   You get plus 3 to strength and plus 2 to intimidation

Menacing.

You get advantage on intimidation. 

Natural weapon.

Your teeth tail and claws are all you need.

Thick hide

Crackalin's naturally have thick armor like scales.  But have disadvantage to all stealth check's

Cold blooded.

 the crackalin race is naturally weak against the cold Since thay normally live in Southern swamp's and because thay are cold blooded

Primal rage

Once a day You can enter a primal rage all damage received is quartered and you get advantage on all melee attacks.  But when you come out of the rage you will get 2 levels of exhaustion and must succeed a CON save of 15 or drop to 1hp.

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