Homebrew Narehate (made in abyss) Species Details
Narehate (成れ果て) or Hollow are beings who have survived the 6th layer's curse and whose bodies have become deformed as a result.[1] They can take many different forms depending on the circumstances of their transformation.[2][3] Their exact properties as a species are unknown.[4] The word "narehate" comes from the term "narenohate" (成れの果て) which means "the shadow of one's former self"
Narehate (made in abyss) Traits
Narehate's TraitsAmorphous Body
The Narehate is able to curl into is self and become almost like a ball of liquid, being able to squeeze trough cracks that's 1 inch wide
Natural Claws
When the Narehate does an unarmed attack, it does an addition 1d4 Piercing Damage
Adaptability
The Narehate is quick to adapt to a new environment, and only needs 4 hours for a long rest.
They don't have the need to eat, they do need to breathe and sleep.
It's Immune to Disease and Poison
Superior Darkvision
It can see in darkness, clear as day. out to 160 ft
Racial Scores
The Narehate has +2 to it's Dexterity, +1 to it's Constitution, and +1 to it's Wisdom
Fleet Footwork
as a Bonus action the Narehate can jump up to double it's movement horizontally, and it's ''regular'' movement vertically. once per short rest.
Blood Rage
When the Narehate is reduced to 15% or lower HP, It enters a Blood Rage.
Giving it the Dash action as a bonus action, as well as 25 Movement.
When taking the Attack Action while in a Blood Rage, You can make an additional attack. this attack has double on the damage modifiers.
Blood rage ends when the Narehate is healed above 15% Hp or makes a dc 13 Wisdom Save to end the blood rage on it's own.
The Blood Rage takes its toll on the body, staying in Blood Rage for 4 turns gives an exhaustion point. and 1 additional per 2nd turn. so 6th-8th-10th and so on.
Multiple Limps
The Narehate has Advantage on Grapple Checks and Acrobatic Checks.
The Narehate can end a Restriction Condition as an Action.
Comments