Homebrew Helodermians Species Details

from the water planet Proxima, Helodermians controlled the seas and the small areas of land on the planet. broken into 2 separate factions the Daggu and Ostem, the war between them raged into the technological. for unknown reasons, more than 94% of all Helodermians were killed in what is now known 600 years later as the vanishing, the remaining 6% spread out across the universe, still holding hatred for the other faction. the Helodermians are smart, strong, and very adaptable, being able to hold their breath for 20 min, and having gills, and lungs both.  they are advanced in ranged and hand-to-hand combat being widely considered ruthless and skilled warriors and even though they mastered space travel keep close to their tribal roots. when a Daggu and an Ostem see each other, no matter where they are or what they are doing they will fight to the death using only a single dagger made from the bone of a  Zyger (a massive whale-like monster from the deepest depths of Proxima) the 2 factions respect one another as combatants and do show respect when in a duel, if someones interfere with the duel both Helodermians will attack the one that interferes. Helodermians can mate with all races but only will mate with those who are deemed strong warriors, both male and female Helodermians carry babies. before birth that always has 2 children born, at birth, those 2 children will fight to the death to receive care from their parent, the one that lives will be cared for and trained in the ways of their faction until they turn 15 when they go through a trial to see if they are able to become a warrior and venture out alone. if they fail said trial they have been deemed a failure and their mentor/parent will take their own life as a show of that failure for it is the mentor's failure and not the one who was learning under them. the Helodermians that live today mainly work as mercenaries.  when in a battle  Helodermians will not stop fighting until all enemies are dead, they take no prisoners and will do almost anything to get killed. this sometimes consumes the mind of a Helodermian because when a kill is taken from them they will do one of 3 things, 1- kill the one that took their kill, 2- kill 2 more to replace it, 3- tail smack the one that stole there kill and spit on them as a show of disrespect.

 ostem - 6'8 - 7'0

daggu - 6'3 - 6'6

- life span: reach maturity at 15, can live to up to 270 if they are not killed in battle

- can not use magic of any kind (unless 2 of opposing tribes mate or a race with strong magical attributes is introduced)(less the 20 Helodermians have ever been able to use magic)

- have a bond with most see life 

- the stripes on the bodies of Helodermians glow when introduced into dark areas, this is why they remain unclothed as much as possible. the color of the glow is based off of the stripes on the body, which is passed down through genetics much like hair color. 

Helodermians Traits

- 4 arms, strong lungs/gills, natural wepons, natural armor, Darkvision.

4 arms

4 arms, gives increased strength and dexterity. 

natural armor

thick hide armor from natural adaptation + 2 to AC

natural weapons

claws and tail

gills and strong lungs

gills for underwater, strong lungs for fighting, and land use.

Darkvision

can see 100ft in the dark only shapes an the main colour of their eyes 

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