Homebrew Shark Folk Species Details

Shark folk are fierce humanoids of the ocean, ready to defend their territory from any threat. Incredibly hardy and prepared to kill, they strike fear in all those that oppose them.

Your shark folk character has the following racial traits.

Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.

Age. Shark folk reach maturity by 20, and many live to be about 250.

Alignment. The majority of shark folk are either neutral evil or lawful evil, giving reason to their actions. They either want to protect their home or themselves the most.

Size. Fairly bulky humanoids, shark folk are bigger than humans. Your size is Medium.

Speed. Your base walking speed is 15 feet. You have a swimming speed of 35 feet.

Shark Folk Traits

Shark folk are fierce humanoids of the ocean, ready to defend their territory from any threat. Incredibly hardy and prepared to kill, they strike fear in all those that oppose them.

Limited Amphibiousness

You can breathe air and water, but you must be fully submerged in water at least once a day.

Frenzy

Once per round, when you hit a creature with a melee attack, the creature takes an extra 1d4 damage if it's below its hit point maximum. You can do this a number of times equal to your Constitution modifier, and you regain all uses when you finish a short or long rest.

Blood Lust

When you hit a creature with a critical hit, you gain temporary hit points equal to double your Constitution modifier.

Shark's Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

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