Homebrew Drowl Species Details
Introduction
Introducing the Drowl: a hybrid race of dragon and owl, combining the best of both creatures. With an impressive wingspan that spans up to 90 feet and powerful talons, you can be sure that this creature won't go unnoticed in any Dungeons & Dragons campaign. The Drowls have a unique set of traits and abilities, which have been thoroughly studied and documented over the years. In this article, we will explore what exactly makes a Drowl so special and how to best utilize their abilities in your game. We'll also discuss how to create a character who is a member of the Drowl race, as well as any potential drawbacks or challenges that come with playing one. So, ready your dice and let's get started!
Physical Description
The Drowl race is a combination of both dragon and owl, mixing the most impressive characteristics of each species. To start off, they at their full maturity have the size and wingspan of a dragon; with an impressive span of up to 90 feet, this makes them capable of flying across entire continents with ease. On top of their immense wingspan, they also possess a set of sharp talons that can easily tear through their enemies.
Their body is covered in feathers, with the colour depending on their clan and family. They have beaks similar to an owl’s and eyes that are capable of seeing in the dark, making them excellent hunters at night. To blend in with the local population they have a changeling's graces and can use such abilities for their own, or others' benefits.
Lastly, they have many of the physical features that come with being a dragon, such as horns, scales and even fire-breathing capabilities.
Attitudes and Philosophies
In terms of personality, Drowls tend to be aloof creatures who are more comfortable in a solitary environment. They prefer their own company and are often seen exploring far-off places they’ve never been before. Though they may be quiet and shy, their strength and flying abilities make them an excellent addition to any adventuring party.
Abilities & Special Traits
The Drowl race possesses many special traits and abilities that set them apart from the other races in Dungeons & Dragons. For starters, they have an incredible vision which allows them to spot their prey from miles away. Their wings are powerful enough to carry up to 400 pounds and they can even breathe fire, like a dragon.
Their talons are razor sharp and can easily tear through the toughest of armours. They also have a natural affinity for magic and have immunity to several types of spells. Lastly, they have a changeling’s grace which allows them to take on the shape of any creature smaller than themselves.
Other Story Sections
Creating a Drowl Character
If you’re interested in playing a character of the Drowl race, there are some important factors to consider before making your character. To begin with, you'll want to decide on the type of Drowl you'd like to play. You could choose a dragon-like Drowl, which would give your character fire-breathing capabilities and greater physical strength; or an owl-like Drowl, which would provide them with exceptional vision and the ability to take on different shapes.
Once you’ve decided on the type of Drowl, you’ll also want to consider what attributes or stats you would like your character to have. For example, do you want them to be strong physically? Or do you want them to focus on magic magical abilities?
Conclusion
The Drowl race is an interesting and unique addition to any Dungeons & Dragons campaign. With their impressive wingspan, sharp talons, and powerful magical abilities, they are a formidable force on the battlefield. Furthermore, with their changeling’s grace, they can take on the shape of any creature smaller than them, giving them even more flexibility in battle.
Names
The Drowl love of the stars and moon often inspires their names, with many being related to the elements such as fire, water or earth. Males are usually given short, strong-sounding names that typically end in a consonant, whereas females typically have longer and softer-sounding names.
Examples of Drowl Names:
Males:
Anar, Ardor, Baran, Bronn, Cador.
Females:
Aeryn, Aelwen, Beril, Galethiel, Istlin.
Drowl Traits
Your draconic heritage manifests in a variety of traits you share with other dragonborn.Ability Score Increase
- Ability Score Increase. Increase one ability score by 2, and increase a different one by 1.
Darkvision
- Darkvision. You can see in dim light within 120 feet of yourself as if it were bright light and in darkness as if it were dim light. You discern colours in that darkness only as shades of gray.
Flight
You gain flight to a speed equal to your walking speed, this is equal to a minute.
Speed
Your base walking speed is 45 feet.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
Shapeshifting
- Shapechanger. After 3rd level as an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait.
- You can shape change for the number of hours equal to the number of Ancestry Points spent. 1hr=1point.
Ancestry Points
You are able to manifest the power of your ancestry in short bursts. You have a number of ancestry points equal to your proficiency bonus + your Constitution modifier (minimum of 1). You regain these points at the end of a long rest. As an action, you can expend a certain number of points to use one of the following abilities: Breath Weapon (1 point) Shapechange (1 point) (unlocks at level 3) Flight (2 points) (unlocks at level 5)
Previous Versions
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