Homebrew Aligotarian Species Details
These beast-like creatures are humanoid alligators, much taller than the average human. They usually grow to around 7' tall, their tallest being 9' tall. Some aligotarians are born with pure white eyes, often regarded as a sign of strength, endurance, and the will to protect amongst other aligotarians. They usually have dark green scales on their back, arms, and tail. Their belly, hands, and lower jaw are covered in white scales. They usually reach adulthood at the age of 25 and become old at 180 years. Healthy aligotarians can live up to 225 years.
Aligotarian Traits
Massive humanoids alligatorAbility Score Increase
Ability Score Increase. Your Strength, Constitution, and Wisdom score each increase by 2.
Age
Age. They age much slower than other races as they reach maturity at 25, and commonly pass away at the age of 200 years.
Alignment
Alignment. They tend to be chaotic in alignment. Those who wish vengeance for their Nile may choose an evil alignment.
Size
Size. Aligatorian's vary widely in height and build, from 6-8' tall. Your size is Medium.
Speed
Speed. Your base walking speed is 30 feet, and you have a swimming speed is 30 feet.
Darkvision
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Jaw Trap
Jaw Trap. You may use your jaw to grapple creatures smaller than you. If a creature fails its check to escape your grapple, you can bite into them with your sharp teeth dealing piercing damage equal to 1d8 + your Strength modifier.
Claws
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Tail
Tail. Melee Weapon Attack: strength to hit, reach 20 ft., one target. 2d8 bludgeoning damage plus 2d8 necrotic damage.
Natural Surroundings
Natural Surroundings. You have advantage on Dexterity (Stealth) and Wisdom (Perception) checks, while in swamp environments.
Aquatic Hunter
Aquatic Hunter. Your multiple chambered stomach allows you to save food for later meaning you can eat up to 3 days worth of food at one time, postponing starvation. However, your aquatic nature means you must consume twice the liquid of a normal Medium-sized creature. You can alleviate the need to drink extra fluids by submersing yourself in fresh water for an hour.
Hunter
Hunter. You have advantage on Wisdom (Survival) checks to track creatures who hit points are less than their hit point maximum, provided the creature has blood.
Multiattack
Multiattack. The Aligatorian makes two attacks. One with its bite and then a tail attack.
Amphibious
Amphibious. You are an amphibious creature. You gain a +1 bonus to attack rolls in the water. You can remain underwater for 30 minutes without breathing.
Languages
Languages. You can speak, read, and write Common and one more language of your choice.
Comments
-
View User Profile
-
Send Message
Posted Jun 17, 2019Looks very OP! The tail-attack is incredible for any weapon attack and the claw attack is nothing to scoff at either (it is still the highest natural attack I have seen in any PC race). Multi-attack at level one is just broken (especially in combination with the devastating damage dice of the attacks). I would only allow if the characters start out at high level already, and even then, the three ability scores +2 are still pretty ridiculously powerful.
Bit of feature-bloat. I would split Natural surroundings, Aquatic Hunter, etc. up into sub-races.
I love it as an homemade monster. Give it stats and you have a very nice swamp or jungle monster for your party to encounter.
-
View User Profile
-
Send Message
Posted Aug 4, 2019This is ridiculously over powered. No race should get a multi attack. The other comment says it all really.