Homebrew Elswyth Species Details

Introduction

Introducing the Elswyth: a proud union of the Nurendi, the high elves, and Rivban, the tunnelling elves. This hybrid race of elves brings together two distinct cultures to create something truly unique and beautiful. They know both the soaring architecture of the high elves, their connection to the celestial bodies, and the deep secrets of the underground which their ancestors, kidnapped by the Dusk Drowl learned due to their magic usage, with fire and brimstone. Elswyths are gifted with the magical powers of both their ancestors and are able to wield either umbra kinesis or ergokinesis, depending on their preference. They also boast a wide range of physical traits from both cultures that make them truly stand out.

Applicability:

The Elswyth race does not have a permanent place in any world yet, but it is certain that they will one day find their way into the lands of Nienna and bring something truly unique and special to the table. The Elswyth race has a rich history of both dark and light magic that makes them perfect for both good and evil-aligned characters alike. As hybrid elves, they would make great choices for both elf-aligned and non-elf-aligned campaign settings. Furthermore, their combined magical bloodline makes them ideal candidates for any mage or wizard who needs a unique edge in their arsenal of spells.

Attitudes and Philosophies

The Elswyth embrace both their light and dark magic heritage, but they understand that there is a balance to be maintained between the two. They believe strongly in the idea of free will, allowing individuals to choose their own paths. They also recognize and respect all cultures, races, and creeds equally. The Elswyth are passionate about preserving their heritage and are determined to keep it alive for generations to come.

Role Playing Tips

The Elswyth can be a great addition to any party in which they find themselves thanks to their unique blend of powers and interests. They are adaptable, highly knowledgeable, and enjoy interacting with people from all walks of life. Furthermore, their innate magical abilities make them hard to ignore at a party, as they offer up new and interesting options for taking down enemies.

Due to their strong ties to both the light and dark magic paths, Elswyths can come across as mysterious and unpredictable at times. They are naturally creative individuals who prefer not to be boxed in by social norms.

Culture

The Elswyth are a people that live in a state of conflict with the Adrose due to their women being snatched for slaves. They enjoy being leaders and discussing the deep topics of life. Taking on the culture of both of their parents, they are a collective race that enjoys music and dancing. They also value knowledge and exploration. The Elswyth love to explore new ideas, places, and cultures; often times their curiosity leads them into dangerous territory.

They also have an affinity for magic, which can be seen in the way they craft items and invent new spells. When they've learned a new one, they tattoo their faces with a mark related to their school of magic.  As well, they are also known to be fierce warriors who will not back down from a fight, even if their odds of victory aren’t favourable.

Other Story Notes:

The Elswyth people are very spiritual and hate anything to do with the undead. Their patron is the Ohave or celestial Anagénni̱si̱ who is the supposed force of Balance, life and death, blood and winter. They believe that only through balance can true harmony be found, and live by this creed. They also have a strong belief in fate and destiny; they often look to the Phos, the God of Light for guidance.

The Elswyth is also known to be very protective of their homeland, Fortaan. It is said that they will fight to the death in order to keep their home safe. They also have a strong bond with sunlight and the underground, making sure to never take more than they need to fuel their magic.

The Elswyth are known for their sense of justice; they will stand up for what is right and help anyone in need, no matter the cost. It is said that when an Elswyth dies, they will be reincarnated into a new life; this is seen as the ultimate proof of their ability to survive.

Names

The Elswyth have names which carry a great deal of meaning. Some examples are:

Vainaghi - meaning "brave warrior"

Erryth - meaning "healed heart"

Nysefari - meaning "one who brings light to darkness"

Ruevinne - meaning "one who seeks knowledge"

Vaala - meaning "peaceful one"

These names provide a great opportunity for roleplaying and getting to know the character of your Elswyth, as their name will often reflect some aspect of their personality or life story.

Overall, Elswyth is an intriguing race with an interesting blend of light and dark elements. They are passionate and determined to protect their heritage and possess a great sense of justice and honour. The Elswyth make for an exciting addition to any role-playing game, bringing with them a unique blend of powers and culture.

The Elswyth race is also a great way to explore different themes in your campaign such as balance, fate and destiny, justice, culture and family. With their unique blend of powers and personalities, the Elswyth can provide an exciting and unpredictable element to any role-playing game. So why not give this mysterious race a try? It could be just what your party needs to take on their next adventure!

Elswyth Traits

Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.

Ability Score Increase

Your Dexterity score increases by +2, and your Charisma increases by +1.

Sunlight Frowny-Face

 You have a disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. 

The Ancestor's Magic

You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day; you must finish a long rest in order to cast the spell again using this trait. When you reach the 5th level, you can also cast the darkness spell once per day; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.

Climbing Speed

Your base speed is 35 feet.

Darkvision (Conditional for Superiority)

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60-120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Weapon Training Is Important

Rivban Weapon Training. You have proficiency with rapiers, shortswords, and hand crossbows.

Elswyth Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.

Adrose Weapon Training. You have proficiency with the spear, trident, light crossbow, and net.

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