Homebrew Fey Species Details
The Feywild is home to many fantastic peoples. The oldest of these fearsome and mystical races have been called many names- faeries, fair folk, sidhe, and many others- but these spirits are most easily recognizable by the name of Fey. Many of their descendants have borrowed names from their ancestral race- fairies, goblins, sprites, pixies, bugbears and the like. The Fey began speaking Sylvan, with dialects branching off and evolving into languages such as Elvish and Goblin. Encounters with human visitors prompted many of them to learn Common as well.
Infused with the magic of the Feywild, the Fey vary greatly in appearance. Most are blessed with unearthly beauty reminiscent of their elven descendants, but many also display the fearsome countenance of their goblinoid descendants. For your Fey, roll on the Fey Characteristics table or choose an option from it. You’re also free to come up with your own characteristic if none of the suggestions below fit your character.
Fey Characteristics
| d8 | Characteristic |
|---|---|
| 1 | Your limbs, extremities, and facial features are oddly proportioned. |
| 2 | You are constantly at the center of a small sensory effect such as a harmless chill, the scent of rain, or the smell of brownies. |
| 3 | You have animalistic features such as a snout, hooves, or horns. |
| 4 | You have avian features such as feathers, talons, or a beak. |
| 5 | You have insectile features such as small mandibles, antennae, or a carapace. |
| 6 | You are constantly at the center of a barely perceptible aura of colors that shift with your mood. |
| 7 | You are often privy to the whispers of nearby spirits of nature and magic. |
| 8 | Your shadow and reflection move independently from you, and often like to communicate with you. |
Fey Traits
As one of the Fey, you have the following racial traits.Creature Type
You are a Fey.
Size
You can choose between Medium or Small.
Speed
Your walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Trance
You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you remain conscious.
Gift of the Feyfolk
Using this trait, you can give the Help action to a creature that you can see within 30 feet. In addition, you can take the Help action as a bonus action, a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Starting at 3rd level, choose one of the options below each time you take the Help action, whether as a bonus action or an action:
- Hospitality. You and the target of your Help action each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus.
- Passage. You and the target of your Help action each increase your walking speeds by 10 feet until the start of your next turn.
- Spite. Until the start of your next turn, the first time you or the target of your Help action hits a creature with an attack roll, that creature has disadvantage on the next attack roll that it makes within the next minute.
Indomitable Mirth
You have advantage on saving throws you make to avoid or end the charmed or frightened condition on yourself.
Ethereal Dance
You have a flying speed equivalent to your walking speed but cannot hover and must end your movement on the ground or begin to fall.
Previous Versions
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3/24/2023 10:05:14 PM
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Coming Soon
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