Homebrew Seedling Species Details

Seedlings are the result of the union between a forest nymph or dryad and a particularly adventurous halfling. Clever and colorful, but with a deep connection to nature, they are sometimes referred tto by other races as "flower children" and carry with them an infectious optimism and a thirst for life unmatched by most other races. Seedlings don't like sitting in one place for very long - they tend to draw odd looks for their eccentric ways, and take great pride in pollinating the world they explore with colors and joy from far off places. 

There is very little that a seedling takes seriously in the way that other races do, but this cheerful nature is born not out of any lack of maturity. Seedlings are all too aware of the passing season's of life and death, and always seek to enjoy the spring and summer wherever they might find it, be that in the simplest joys of a warm ray of sun, or the thrilling excitement of a magical journey. 

Ability score increase. Your charisma score is increased by 2. Your Dexterity score increases by 1

Age. Seedlings are the children of nature, and grow quickly in the spring of their youth, reaching maturity often around the age of 20. However their growth slows greatly through the later seasons of life, allowing them to live two centuries or more on average

Alignment. Their natural freedom and propensity for cheer most often lends Seedlings towards Chaotic good, but this is hardly a set rule. 

Size. Seedlings inherit their diminutive size from their halfling parents. Your size category is small

Speed. Your base walking speed is 25 feet

Seedling Traits

Ability score increase. Your charisma score is increased by 2. Your Dexterity score increases by 1 Age. Seedlings are the children of nature, and grow quickly in the spring of their youth, reaching maturity often around the age of 20. However their growth slows greatly through the later seasons of life, allowing them to live two centuries or more on average Alignment. Their natural freedom and propensity for cheer most often lends Seedlings towards Chaotic good, but this is hardly a set rule. Size. Seedlings inherit their diminutive size from their halfling parents. Your size category is small Speed. Your base walking speed is 25 feet

Photosynthesis

You do not need to eat or drink as long as you spend at least 4 hours a day in direct sunlight.

Sunny Optimist

When you make an ability check, saving throw or attack you are proficient in while in direct sunlight, you can reroll the die and you must use the new roll

Blossoming Magic

You know the druidcraft cantrip. Once you reach 3rd level, you can cast the entangled spell once. Once you reach 5th level, you can also cast the plant growth spell once. You regain the ability to cast them this way when you finish a long rest. Charisma is your spellcasting ability for these spells

Nature's Kiss

You have advantage on Dexterity (Stealth) checks you make while obscured by plants, and ignore difficult terrain caused by plants

Languages

You can Speak, Read, and Write Common and Sylvan, and can converse with plants as if you shared a language

Comments

Posts Quoted:
Reply
Clear All Quotes