Homebrew Dryad Species Details
This strange, beautiful woman has flesh that seems made of wood and vibrant hair that resembles leaves and blossoms.
Dryads are tree-fey who prefer secluded woodlands far from humanoids in need of lumber. Dryads’ main interests are their own survival and that of their beloved forests.
Dryad Traits
This strange, beautiful woman has flesh that seems made of wood and vibrant hair that resembles leaves and blossoms. Dryads are tree-fey who prefer secluded woodlands far from humanoids in need of lumber. Dryads’ main interests are their own survival and that of their beloved forests.Tree Stride
A Dryad can step into and out of any living tree large enough to fit her in its trunk. You may stay there indefinitely, or you may use 10 feet of movement to appear inside another tree that can fit you up to 60 feet away. Any damage dealt to a tree while you are inside it is also dealt to you. If the tree is cut down, killed, or otherwise destroyed while you are inside it, you are forcibly expelled from it and take 10d10 force damage.
Treebound
Each Dryad is bound to a single tree, usually a massive and ancient one at the heart of a dense forest. Any damage done to your tree is done to you, and any poisons or diseases affecting it affect you as well. You can perform a 24 hour ritual inside a tree to make it your bonded tree; most Dryads are loath to do this unless their original tree has died.
You do not need to eat, drink, sleep, or breathe, but you do need to return regularly to your bonded tree; treat each day without a long rest inside your bonded tree as a day without food, and each day without a short or long rest inside your bonded tree as a day with only half enough water.
Woodland Magic
Dryads can speak to plants and animals as though they shared a language. You know the druidcraft cantrip. Once you reach 3rd level, you can cast the entangle or charm person spell once with this trait, and you regain the ability to do so when you finish a short or long rest. Once you reach 5th level, you can cast the barkskin spell on yourself once with this trait, and you regain the ability to do so when you finish a long rest.
Languages
You can speak, read, and write Common, Elvish, and Sylvan
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