Homebrew Halfdragon Species Details
The silhouette of a man drew near to the city's gates and lowered his cowl, revealing crimson scales and a pair of horns curling from the back of his head. He drew a sword, and before the guards could do more than cry for help, he unleashed a blast of fire from his maw. A sneer tugged at his face as he stepped over their corpses and his father's titanic shadow fell across him from overhead.
Half-Dragons are begotten from the union of a polymorphed dragon and some other creature, often a humanoid. There are other methods of creating Half-Dragons, most of them magical and some of them profane, and Half-Dragons are just as unique as the methods used to create them.
Few and Far Between
As fertile as dragons usually are, half-dragons do not occur particularly often, especially among metallic dragons. When they appear, half-dragons are dealt with cautiously at best, and with blunt hostility at worst. Though chromatic halfdragons are notably feared, even metallic half-dragons are met with distrust. Merchants, innkeepers, and other people may be unwilling to speak or deal with you.
Draconic Parentage
The first thing to consider about playing a Half-Dragon is: how am I a half-dragon? Perhaps you were begotten by the union of a gold dragon and a human. Perhaps you were cursed by a powerful wizard or deity for some act of hypocrisy. Perhaps you pledged yourself in service to a particular dragon and undertook a ritual to change yourself physically to emulate them. Once that is decided, decide the race of your other parent. This race will hereafter be referred to as your "base race." The most common races are human, elf, and half-elf, though the others are not impossible. Then decide your relationship with your parents. Did your draconic mother take you in and raise you as her own? Were you considered an abomination at birth and disowned? Is your draconic parent a tyrant who expects you to follow her every command? Or is she a kind mentor, offering guidance and assistance? Take into account the dragon's type when determining this. Black dragons tend to be cruel, while a red dragon is simply too prideful to accept you would do anything but his will. Consider how many children your dragon parent has. What is your relationship with your half-siblings? Are they your rivals, or are they your companions and close friends? Work with your Dungeon Master to decide these things and build a character background that both of you are happy with.
Dragonic Features
As a Half-Dragon, you look like your draconic parent. You take on the appearance of your parent, including teeth and horns, and you have scales and saurian legs, though you stand upright like any other humanoid.
Halfdragon Traits
Your draconic lineage gifts you with traits and abilities thatset you apart from other humanoids.Ability Score Increase
You increase your constitution ability scores by 2 and your strenght abilty score by 1.
Age
You are expected to live about twice as long as your base race.
Allignment
A Half-Dragon's alignment is strongly influenced by its parentage. Chromatic half-dragons tend to be evil, and metallic half-dragons tend to be good, but there are anomalies. You may also retain the tendencies of your base race. For example: if your other parent was an elf, you still might be inclined towards chaotic alignments.
Size
Half-dragons are larger than their base race; the size difference usually ranges between a few inches and a foot.
Speed
Your base walking speed is 30 feet.
Draconic Parantage
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
As an Action, you exhale destructive energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your Proficiency Bonus. On a failed save, a creature takes 1d10 + your character level in damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage.You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and your egain all expended uses when you finish a Long Rest.*
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Senses
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common and Draconic, in addition to any languages offered by your base race (or that you knew before you were transformed).
Previous Versions
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3/30/2023 12:48:57 PM
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