Homebrew Wolfkind Species Details
Physical Description[edit]
Big, strong, fast and wise, wolfkind are wolflike humanoids; with wolfen ancestors. Their feet and hands are similar to those of the paws of their wolf ancestors, but their hands have evolved to be able to hold items. They are covered in fur of there lesser kin.
History[edit]
The wolfkind are a race that swore to defend their pack at all costs. Few can remember how they came about but the pack elders say that it was during a time of great turmoil in the world that their kind were brought about. The elders tell stories of great battles, with both victories and defeats, and to these stories the younglings listen most eagerly.
Society[edit]
Despite their brutal appearances; they are a people who cherish, and defend the lives of all good creatures as if they were their own. Their society functions similar to a typical society built by humans, however, they only kill another of their kind in ritualistic situations or in self-defense, if their fellow wolfkind has succumbed to evil, or disease.
Names[edit]
A wolfkind's name is a rite of passage. A special ceremony is held to give a young wolf their name when they are old enough to finally help provide food and protection for the clan. As such, their names are typically unisex.
Names: Leslas, Ukrim, Ildrun, Daomri, Tusbo, Irvas, Naumdrik, Helgros, Urvas, Nagram
Wolfkind Traits
Ability score increase and other fun stuffability score increase
Traits
Long-lived anthroporphic wolves, wolfkind are powerful hunters and fleet of foot.
Ability Score Increase. Your Strength and Constitution scores increase by 1.
Age. Wolfkind mature to adulthood in their late 30s to early 40s, but can live to be up to 400 years.
Alignment. With a strong bond to protect their fellow kin, wolfkind tend to lean towards good. Evil wolfkind are rarely heard of.
Size. An average wolfkind stands roughly 6'5" tall, but they are capable of reaching nearly 7 feet in height. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hunter. You gain proficiency in one of the following skills: Investigation, Nature, or Stealth.
Powerful Jaws. Your sharp teeth make a powerful weapon; as such, you can use your bite to make unarmed strikes. When you hit with it, the strikes deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
Keen Senses. You have proficiency in the (Perception) skill.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Based on where your character's origins are closest to, select one of the three subraces below from frost, forest, or mountain.
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