Homebrew Avariel Species Details
Description
Avariel society was split into two groups that coexisted together, labeled "warlike" and "peaceful". Young avariel spent time immersed in both cultures (this could last over a decade), so that no matter what sect they came from, they had a deep understanding and respect of how the other half lived.
Warlike Avariel: Avariel warriors were geared towards war and power, answering to war chiefs who governed avariel society equally with the religious leaders. They lived by a complex code of honor and spent their lives defending their race. In combat, these avariel showed no mercy, often using ranged attacks from above and believing that others should know better than to create an enemy of a superior foe such as themselves. They also viewed surrender to be dishonorable (for both themselves as well as their enemies), holding the idea that when a warrior drew blood, it was a promise to honor them with their combat skill, and slaying them was fulfilling that promise. To leave a defeated foe alive was to humiliate them.
Peaceful Avariel: The other side of avariel society included scholars, philosophers, and artists. Intellectuals who believed in solving problems through reason and diplomacy, these avariels spent much time researching magic and history, contemplating religion, worshiping Aerdrie Faenya, and producing art for the sheer joy of creation.
Avariel Traits
This race can be seen as sort of a mix between an elf and an aasimarAbility Score Increase
Your Dexterity score increases by 2 and one other score of your choice increases by 1
Age
Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. Avariel live longer than most elves. They typically claim adulthood and an adult name at around 100 and can live for 1000 years.
Alignment
Avariel, like their elven brethren, love freedom, and no freedom is quite as great as soaring through the skies. They lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good or neutral. It is within avariel culture to not interact with the world outside their enclaves in their attempt to keep their race as pure in both bloodline and culture as possible.
Size
Avariel range from under 5 to over 6 feet tall and have slender but muscular builds. Your size is Medium.
Speed
Your base walking speed is 30 feet. You have a flying speed of 30 feet.
darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses
You have proficiency in the Perception skill.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Wings
You have a pair of wings that grant you a flight speed equal to your walking speed. Broad and feathered, they can span up to 12-16 feet when fully extended. They are usually white, but could be black, brown or speckled.
Languages
You can speak, read and write Common, Elvish and one other language of your choice. In addition, the avariel have their own unique form of sign language based around aerial movement that is less subtle than those of non-flying races, having been developed primarily for communication during flight.
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