Homebrew Enderhuman Species Details

Unusually tall, dark skinned, humanoids with longer than average limbs tipped with claws, and piercing, purple eyes. Violet particles flicker in and out of existence around them. Enderhumans are unnerving and enigmatic, acting in a manner that is all but impossible to interpret. They are typically loners, either by choice or ostracized by society. Most Enderhumans find employment as bounty hunters or mercenaries, using their intimidating demeanor and appearance to their advantage. 

Enderhuman Traits

As an enderhuman, you have the following racial traits.

Dark Claws

You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Dexterity modifier necrotic damage, instead of the bludgeoning damage normal for an unarmed strike.

Aberrant Ancestry

Having been born of an Enderman, you inherited their natural resistance to necrotic damage. 

Evasive Teleportation

Whenever it takes damage or is the target of a ranged attack, the Enderman can teleport, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 20 feet of itself (no action required). If this effect is triggered by a ranged attack, the Enderman teleports just before the attack hits, causing the attack to miss it. This trait is suppressed while the Enderman has the incapacitated condition.

Sunlight Sensitivity

While in direct sunlight, you have disadvantage on saving throws, including death saving throws.

Water Susceptibility

You take 1 cold damage for every 5 feet you move in water, for every gallon of water splashed on you, or whenever you start your turn in the rain.

Creature Type

You are a Humanoid.

Size

You are Medium.

Speed

Your walking speed is 35 ft.

Darkvision

You can see in dim light within 60 ft. of you as if it were bright light and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.

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