Homebrew Mordenkaiden's Leonin Species Details

The goal of this homebrew is to update the Leonin race in the same vein as the other beast races that were re-released in Monsters of the Multiverse.

The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass.

Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all they need in their shimmering homeland and knowing the treachery of strangers.

Still, some leonin wonder what lies beyond Oreskos’s border mountains and seek to test themselves in a wider world.

(I can't publish this without taking away the rest of the description, should be able to look it up online, pretty cool descriptions about their personalities.)

Mordenkaiden's Leonin Traits

Your leonin character has the following racial traits.

Age

Leonin mature and age at about the same rate as humans.

Size

Leonin are typically over 6 feet tall, with some standing over 7 feet. Your size is Medium.

Here’s how to determine your height and weight randomly, starting with rolling a size modifier:

Size modifier = 2d10

Height = 5 feet + 6 inches + your size modifier in inches

Weight in pounds = 180 + (2d6 × your size modifier)

Speed

Your base walking speed is 35 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Claws

You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Hunter’s Instincts

You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.

Daunting Roar

As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

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