Homebrew Cambion (Abyssborn) Species Details

A Cambion is the offspring of a fiend (usually a succubus or incubus) and a humanoid (usually a human). Cambions inherit aspects of both parents, but their horns, leathery wings, and sinewy tails are hallmarks of their otherworldly parentage.

Since cambions are inherently evil, it is rare to see one traveling with a party of adventurers. However, few have been able to escape their fiendish past in search of a better life, or have been changed by some mystical happening into a more good-natured creature. Cambions changed in this way are often searching for some great path or power they believe will take them to their ultimate destiny, as they believe they have been changed for a reason.

Cambions are characterized by red skin covered in black markings, black hair, and yellow eyes with piercing red irises.

Cambion (Abyssborn) Traits

As a cambion, you will gain the following racial traits.

Ability Score Increase

Your Charisma score increases by 2 and your Strength or Dexterity increase by 1.

Alignment

Cambion are innately evil, but the few who have ventured into society tend to lean towards neutrality. Oftentimes this new-found freedom of opposing their inner nature creates chaotic tendencies, but some choose to follow strict rules so as not to venture down the dark paths of their heritage. 

Age

Cambion mature at the same rate as humans, but they can live up to 160 years. 

Darkvision

Thanks to your abyssal heritage, you have superior vision in dark and dim conditions. You can see dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of gray. 

Demonic Resistance

You have resistance to one of four damage types: cold, fire, lightning, or poison. 

Alluring

Due to your otherworldly appeal, you add your proficiency to all persuasion checks against humanoids that understand a language you speak, unless they are of celestial blood. 

Innate Spellcasting

Your fiendish blood has given you a natural spellcasting ability. At 1st level, you can cast the Command spell once a day. At 3rd level, you gain the ability to cast the Alter Self spell once a day. At 7th level, you may cast the Command spell and Alter Self spell once before a short rest. At 14th level, you can cast the Plane Shift spell on self only once a day.

Languages

You can speak, read, and write Common and either Abyssal or Infernal.

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