Homebrew Drabaxi Species Details
Drabaxi are creatures created by love with no regards to societal rules and limits. Being born from a combination of Dragonborns and Tabaxis, Drabaxis vary wildly with some key traits to tie them all together. Drabaxis take primarily after the birthing parent, with Dragonborn mothers laying the offspring in eggs and hatching them, or with Tabaxi mothers giving live birth and nurturing the child via normal means.
The looks of a Drabaxi are primarily reliant on their mother with Dragonborn mothers giving birth to Drabaxis with 80% to 95% Dragonborn features such as: scales, longer horns or spikes, and a more muscular or stout appearance with tufts of fur and slimmer tails and Tabaxi mothers giving birth to Drabaxis with 80% to 95% Tabaxi features such as: fur covering, pointed feline ears, and a slimmer or lean appearance with scale patches covering parts of the body, and small horns or spikes on parts of thier bodies.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
Your Dexterity score, Intelligence score, and Charisma score increases by 2.
Languages
Your character can speak, read, and write Draconic, Common, and one other language.
Creature Type
Humanoid
Life Span
Drabaxis mature rather quickly after birth, with most attaining the size and development of a 10-year-old human child by the age of 5, and reach adulthood by 15. Drabaxis have lifespans equivalent to humans.
Height and Weight
Drabaxis are taller but leaner than most humans, standing well over 6 feet tall and averaging almost 160 pounds. Your size is Medium.
Drabaxi Traits
Your Draconic and Tabaxi heritage manifests in a variety of traits you share with both races.Ability Score Increase
Your Charisma score, Dexterity score, and Intelligence score increases by 2.
Age
Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Size
Your size is Medium.
Creature Type
You are a Humanoid.
Speed
Your walking speed is 30 ft, and you have a climbing speed equal to your walking speed.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Languages
Your character can speak, read, and write Draconic, Common, and one other language. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Enhanced Claws
You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Cat's Talent
You have proficiency in the Perception and Stealth skills.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Feline Agility
Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
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