Homebrew Enderman playable Species Details
The Enderman are natives of the End dimension. They're a neutral mob, unless provoked which forces them into a blood rage. The Enderman originated on the over world and due to a cataclysmic event that forced them to build strong holds underground, and eventually to the End. Once in the end they became ruled by a new tyrant the Ender Dragon, Forced into slavery some fled to the outer lands of the End. Finding new and Strange plants, with food and supply running low they were forced to take drastic measures. Upon eating the Chorus fruit a new and odd side effect was discovered, Teleportation. Over substitute generations the Endermen evolved to see in the dark, grew taller and leaner and eventuality teleport without the need for eating the chorus fruit.
Enderman still eat the Chorus fruit and on rare occasions will teleport between dimensions. When found in the over world they seem to be lost staring and what fragmented memories are left of their old home.
Enderman playable Traits
perfect night vission.Perfect Darkvision
Through generations of evolution the Enderman have perfect Night Vision due to the lack of light in the End. They are able to see in Dim light but it is limited, But during the Day they need to be within 5 feet of the object in order to see it.
Teleportation
up to Twice per day you can teleport up to 120 feet in any unoccupied space.
Water sluable
Endermen cant stand water on the bodies. they will do everything to get out of it. For every turn you are in water take 1 D4 cold damage this includes rain. This is scalable with quantity at DM's discretion. ie Heavy rain, might be 2 D4.
Blood Rage
When another creature makes eye contact move within range and attack them, (you must use teleport if the creature is out of movement range). you can not disengage until the creature is dead, unconscious, or changes appearance outside of eyesight.
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