Homebrew Cambion Species Details
A cambion inherits features from both of their parents, deriving the basic structure of their physical appearance from their human parent. Their humanoid shape, facial features, and hair are often overlooked next to their fiendish traits.
Their fiendish parent largely contributes to these particular features. Horns may curl and swirl like a ram’s, point sharply upwards towards the sky like a horned devil or resemble a rack of antlers. Their body could be partially scaled or covered in thick, leathery skin, both of which could range from red, purple and green to white, grey and black. Cloven hooves, claws, and forked tongues are not uncommon either. Despite all of these terrifying traits, they are considered attractive by many.
Cambion Traits
The children of a fiend and a humanoid, Cambions show their parentage through their physical appearance and equally wicked natures.Ability Score Increase
Ability Score Increase. Your Charisma score increases by 2, and one other ability score of your choice increases by 1.
Age
Age. Cambions mature at a faster rate than the children of mortals attaining immortality at the peak of maturity.
Alignment
Alignment. Cambions are born to bad, with innately evil tendencies that cause even the most devote mortal parent to abandon them leading them down darker and darker paths still. As evil, as they are ambitious many of them sway towards chaos or law depending on their fiendish parents, own wicked makeup.
Size
Size. You typically resemble your humanoid parent in height and build. Your size is Medium.
Speed
Speed. Your base walking speed is 30 feet.
Fiendish Flight
Fiendish Flight. You have a pair of wings that give you a flying speed of 60 feet. You cannot use this fly speed if you are wearing medium or heavy armor.
Darkvision
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fiend
Fiend. Your creature type is fiend, instead of humanoid.
Fiendish Charm
Fiendish Charm. You know the enthrall cantrip, which you can cast once without requiring any spell components before needing to complete a long rest. Once you reach 5th level, you can also cast the charm person spell once before needing to complete a long rest. Charisma is your spellcasting ability for these spells.
Fierce Presence
Fierce Presence. When another creature hits you with an attack, you can use your reaction to add your Charisma modifier to your Armor Class for that attack, potentially causing the attack to miss you. After you use this trait, you can’t use it again until you complete a short or long rest.
Devilish Blood
Devilish Blood. Since your creature type is both humanoid and fiend. You have resistance to fire damage.
Unholy Weakness
Unholy Weakness. Due to your abyssal nature, you are vulnerable to radiant damage.
Fiendish Tongue
Fiendish Tongue. You gain proficiency in Deception and Persuasion skill.
Cambion Magic
Cambion Magic. You learn the magic of those formed from evil. You can cast the command, detect magic, and alter self spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these spells in this way when you finish a long rest. Charisma is your spellcasting ability for all these spells.
Claws
Claws. You are proficient with your unarmed strikes, which deal 1d6 slashing damage on a hit.
Scout's Memory
Scout's Memory. You can accurately recall anything you have seen or heard within the last month.
Languages
Languages. You can speak, read and write Common, Infernal, and Abyssal.
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