Homebrew Corrupted Angel Species Details

The Angels of the Shadows, hidden within the darkness of the underworld. As the skulk slowly consumes them, they turn ever so slightly corrupted, into the most overpowered and ghostly figures of the world of D&D. Ghosts got nothing on these boys.

Corrupted Angel Traits

Racial Traits:

Shattered Cloud

You create a cloud of ragged cloth around a target within 60 ft of you. If that creature is a Large or smaller, the creature is knocked prone. The cloud lasts for 1 turn, and you can use a bonus action to attack, but the attack only does 1d4 damage, and counts as an unarmed strike. You can use this action an amount of times equal to your proficiency bonus, regaining all expended uses at dawn.

Ability Score Increase

Your DEX score increases by 2, and your CHA score increases by 1

Darkvision

Darkvision, 60 ft

Psydash Dagger

You are granted 2 daggers (improved), that deal 1d6 + STR Mod, each. You can use an action to dash, using the daggers to attack at the SAME TIME. This attack will do 2d6 + Your Proficiency Bonus. You can use it 3 times, before having to take a long rest.

Necrotic Corruption

You hit the ground, and all earth within 120 ft (radius), turns to SKULK. All creatures hostile to you in the skulk must make a CON saving throw (Equal to Spell Save DC), or are corrupted. Being corrupted isn't OP though. A creature that is corrupted takes 1d4 necrotic damage every time the creature attacks you. And anytime it takes damage this way, it can make a CON Saving Throw (Same DC as before) and can break free of the skulk. If this creature is reduced to 0 hit points by this necrotic damage, it will turn into a creature, controlled by you. (Creatures larger than Large are immune to this action).

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