Homebrew Experiment D.L.R(Doppelganger) Species Details

Experiment D.L.R is a Experiment Made by the Ancient race called The eno rele.It was Mixed With all of The lineages And Multiple of the Strongest Of The races.

Experiment D.L.R(Doppelganger) Traits

Experiment D.L.R has a number of traits

Skills

Deception +6, Insight +3

Condition Immunities

Charmed

Laungauges

They can Speak Common

Shapechanger

The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Ambusher

 The doppelganger has advantage on attack rolls against any creature it has surprised.

Surprise Attack

If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

Actions

The Actions are Multiattack, Slam, And Read Thoughts.

Age

You would Be around To 1,000,000,000 to 900,000,000,000 Years old

Darkvision

 Darkvision 60 ft

Creature of The Dark

The Creature Has adveantedjeve While being in The UNDERDARK, And Urban areas.

Long Memory, Long Grudges

Doppelganger can live to be more than a unknown of years of life, so the Doppelganger often remember a very different world. For example, some of the Doppelganger living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove them into an exile that lasted over 250 years. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack.

 

Menacing

You gain proficiency in the Intimidation skill.

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Natural Athlete

You have proficiency in the Athletics skill.

Stone’s Endurance

You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

 

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/5/2023 1:00:54 AM
9
1
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Coming Soon

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