Homebrew Dragon (Mr. Rhexx's inspired) Species Details

Age. Dragons never stop growing, becoming more powerful as they age and never diminishing in strength even in their venerable years. They leave their nests at 25-50 years of age and spend the next set of decades looking for territory to claim, treasure to collect, and a lair to live on. They reach adulthood at around 100 years of age before they begin to settle. Dragons can live to be thousands of years old, varying depending on the type of dragon.

Alignment. Gold, Silver, and Bronze dragons dedicate their lives to fight evil. They tend to be rigid in their ideologies and are often willing to sacrifice their own well-being for the sake of their ideals. They are Lawful Good. Copper and Brass dragons are free-spirited beings which constantly seek new adventures and experiences. They are good natured and caring, and often seek to protect the weak and the frail that live within their domains. They are Chaotic Good.

Size. Dragon sizes vary dramatically as they age. However this class represents a young dragon between the ages of 50 to 100. The overall length from your head to the end of your tail is 30 feet. The physical space you actually occupy is 10 feet long and 5 feet wide, as this doesn’t count your neck or head (9ft long) or tail (11ft long). Your standing height, from the top of your forward shoulders to the ground, is 7 feet; if you include your neck then you can reach a height of almost 20 feet with your bite above you. Your maximum wingspan is 45 feet in length, but the minimum amount of space that you need in order to maintain flight is 20 feet. You weigh an average of 2,500 pounds. Your size is Large.

Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Speed. Your base walking speed is 30 feet. You have a flying speed of 60 feet.

Dragon (Mr. Rhexx's inspired) Traits

It's a playable dragon.

Darkvision

Thanks to your draconic blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Bite

If you hit with it, you deal piercing damage equal to 1d8 + your Strength modifier + 1d4 elemental damage. The elemental damage is the element that is associated with your draconic color. Your bite has a range of 10 feet.

Claws

If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier. Whenever you take the attack action in order to make a single claw attack, you can instead make two claw attacks. Your claws have a range of 5 feet.

Perfect Body

Dragons typically gain no benefit from weapons or armor, and their racial pride prevents them from using them. You cannot use weapons or armor while on your true draconic form unless the item specifically states you can. In their stead, the scales that naturally grow in your body protect you, granting you an AC of 16.

Size Matters

Pound for pound, you will never measure up to the greatness of an older dragon. You have disadvantage on all attacks against dragons who are size Huge or larger. Those dragons have advantage on all attacks against you.

Awkward Flight

You have disadvantage on melee attacks while flying when attacking creatures on the ground.

Change Shape

Because this class represents a young dragon, your ability to shapeshift is limited to a single humanoid shape which you cannot change after you have decided it. You can use your action to polymorph into this small or medium sized humanoid, or back into your true form. While polymorphed, you lose your flying speed, your bite and claw attacks, your Perfect Body racial feature, and all of your class features with the exception of your castable spells. Other than this, your statistics and resistances are the same in each form. Your equipment or anything that you are carrying is not transformed, and may fall off if your new form cannot fit it. You revert to your original form if you fall to 0 hit points.

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