Homebrew Corrupted Weapon Species Details
Corrupted Weapons were originally created for a multitude of reasons. Sometimes, they are created to seal away a great threat. Others were made with evil intents, such as locking away innocent souls, or to lure in foolish adventurers.
Corrupted Weapon Traits
oi jonaCorrupted Weaponry
Corrupted Weapons can take the form of any available martial weapons and gain power as they grow stronger. For every 5 class levels, the Corrupted weapon gains a +1 to attack and damage rolls. This weapon cannot be broken or changed by any physical strain or magic except for the wish spell, and therefore cannot be enchanted. When without a Possessed Form, the weapon can be used by others with the previous benefits, but only if the Corrupted Weapon is not willing to take them over as a host. When a Corrupted Weapon isn’t in it’s Possessed Form, it cannot cast spells, move, or speak, and is considered prone. However, it can communicate telepathically to any creature within 30 feet of it, similar to the message spell.
Host Transfer
Host Transfer. Corrupted Weapons, while they may not be able to die, their Possessed Form is just as mortal as those around them. If the Possessed Form of a Corrupted Weapon dies, it’s form reverts back to that of it’s now deceased host, and the Corrupted Weapon's soul that was in the host is returned back to the Corrupted Weapon. To take over a new form, the Corrupted Weapon must be picked up or wielded by a sentient creature. When picked up and ready to transfer to the host, the creature must make a DC 20 Wisdom saving throw. If failed, the Corrupted Weapon begins ejecting the soul of the host and re-obtaining their Possessed Form. It takes 5 minutes for the Possessed Form to manifest, this is an exhausting task and leaves them with 2 levels of exhaustio
Darkvision
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ability Score Increase
Ability Score Increase. Your Strength OR Dexterity score increases by 2 and your Constitution score increases by 1.
Size
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 30 feet.
Previous Versions
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4/9/2023 12:03:24 AM
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Coming Soon
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