Homebrew Drognam/Rockman Species Details
A meteorite struck a village a long, long time ago. The village was spared by the god of rocks. But it was almost better to have died. It was almost as if they were being cursed to live an uncomfortable life encased in rock and meteorite. These Rockmen, or Drognam in their language, are incredibly strong. They have a natural protective skin, though it disallows them from wearing armor. A Drognam usually stands at 6’ to 8’ tall, some have even reached heights of 11’. They tend to avoid leaving the comfort of their villages, but some have been known to leave for better pastures. They thrive in places of which they are inherently in danger. War is not what they seek, but if they have to, they will fight to win. They have a nasty habit of getting stronger for a short period after tasting death. Exhaustion, though possible, is nullified. They live in a constant state of exhaustion, because of their inability to get a good night’s sleep. If it’s not their uncomfortable skin, it’s their lack of dreams that makes them susceptible to being incredibly light sleepers.
Drognam/Rockman Traits
Drognam usually live in isolation, but have also been known to thrive in any environment. Rock houses are built by them. Big enough to house one at first, but once they are ready to mate they must build a bigger house. With anticipations of building a house big enough to support both them and their future children. At the age of 5 the children move into their own homes, leaving the villages to be huge in comparison to most human villages.Natural Armor
Your armor class is naturally 18 plus your Strength modifier.
Natural Strength
Your proficiency modifier is doubled for ability checks, saving throws, and attacks using strength.
Uncomfortable Skin
Exhaustion is nullified by the fact that they are very light sleepers and go their whole lives with only sleeping once in a weeks span. That’s even if they sleep ever.
Last Breath
If you would fail a death saving throw, you instead pass. When you pass your third death saving throw you stabilize with 1 hit point. If you are being attacked while unconscious, you can use a reaction to roll a death saving throw and take no damage. You can use this feature once every 10 days.
Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
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