Homebrew Felvid Species Details

Created by the Seelie Court leader Queen Titania —a divine being of the Fae Wilds—to blend the qualities of anthropomorphic cats and deer, Felvids are a varied people in both attitude and appearance. In some lands, Felvids live like the deer and cats they resemble, naturally curious and skittish at the same time they are easily frightened but become steadfast friends. Felvids live as other nomadic folk do moving as a herd to new lands beyond the Fae Wilds, often staying in groups of 20 to 30.

Felvid's appearance is as strange their origins some have features or patterning in their fur like lions, leopards, or other big cats, while others have appearances more like a house cat, some have a more deer like appearance over all with colors and patterns. Still others have unique patterns or might style their fur to their preferences, though is noted due to their Fae blood their colors may very from natural to unnatural on any plane.

 

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

Felvid's have the Fey creature type.

Life Span

Felvid's live for an average of 100 years outside the Fey Wilds, but within them they age at a rate similar to high level druids.

Height and Weight

Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.

Felvid Traits

As a Felvids, you have the following racial traits.

Creature Type

You are a Fey.

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.

Armaments of the First

You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, or bludgeoning damage with hoof strike.

Deer’s Talent

You have proficiency in the Perception and Athletics skills.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Feline Agility

Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.

Forms of the Moon

Created from Moonlight by Queen Titania, the Felvids form changes with the cycle of the moon.


  1. New Moon Form: Nothing happens physically to the Felvid, but they are more cautious of things beyond their vision.
  2. Full Moon Form: The Felvid puts forth great effort to keep themselves clean as the moons light on their fur lets them heal for an additional 2d4 from health potions and spells.
  3. Super Full Moon Form: The Felvid grows slightly in size, but not increasing in size category and gains a +3 to Strength.
  4. Blue Moon Form: The Felvid enters a form of heat going after anyone of any race an gender, +3 to Charisma.
  5. Harvest Moon: You repress and let go of emotional attachments, as well as being unable to make new ones till this moon wanes. Advantage on effects that try to charm and fear you.
  6. Blood Moon Form: Felvid enters an aggressive state fighting till they are the only one left alive. They gain advantage on initiative and only take actions that commit violence, they also gain 1d4 necrotic damage on all unarmed strikes and regain that damage in health.
  7. Lunar Eclipse Form: Felvid's under a Lunar Eclipse find themselves sleepy their fur becoming softer and thicker like a blanket as they yearn for comfort and sleep. Creatures within 10 feet must make a constitution saving throw DC14 or be knocked unconscious for 1d4 rounds, once they are effected by this or they make the saving throw they cant be effected by it again for 24 hours.
  8. Solar Eclipse Form: As a Solar eclipse happens the horns of the Felvid's begin to carry a small sun between them being lights in the now dark day. They gain Fire Immunity and can focus on a target shooting a beam of solar energy at them making causing the creature to make a Dexterity saving throw DC16 or take 5d12 radiant damage no damage on success. Once the Solar Eclipse passes the Felvid gains 1 level of Exhaustion

Previous Versions

Name Date Modified Views Adds Version Actions
11/7/2022 12:51:58 AM
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4/10/2023 4:31:05 AM
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