Homebrew Rhinoch Species Details
Overview
The Rhinoch are a sturdy bipedal race of rhinoceros, gaining +2 to Strength and Constitution. However, they are not very agile, losing -2 to Dexterity. Their tough leathery skin acts as natural leather armor with AC bonus of 2. This bonus is negated if they wear additional fabricated armor, using their bonus instead. They have the ability to use their horns to impale and gore opponents. They have the additional natural ability to charge and summon avian companions at level 5, 10, 15, and 20. Each avian companion present gives them +1 on all difficulty checks.
Habitat
Rhinoch originate from the Fae(Fay). Rhinoch live in swampy and marshy areas. They make their homes from nearby bamboo and mud.
Culture
Rhinoch segregate into family clans, spanning multiple generations. Each clan claims it's own swamp or marsh. Several clusters may be found along the banks of a single area. Each cluster will have its own chieftain. These chieftains elect a high chieftain to oversee the entire clan. Each clan considers itself to be true Rhinoch, and all others as inferior. While they are generally peaceful, and will converse and trade with other peaceful races, they will not do so with other Rhinoch clans. When an elder dies, it is common to fashion a ceremonial dagger from their horn, and bestowed onto a promising child.
Society
Rhinoch are a patriarchal society. Men do most of the heavy work, such as hunting and gathering, while women tend to their homes and children. However, women may fill these roles if their mate dies. Rhinoch live a long time, and therefore do not procreate often. They do so about once every 100 years. Their children are highly valued and are often cared for by the entire community. Rhinoch family clans each have a clan insignia and the males will proudly display these as tattoos on each shoulder.
Language
Rhinoch speak in a gutteral language, called Rinochi, consisting of grunts and snorts. All Rhinoch can speak, read and write common Rhinochi. In addition, each clan will have it's own dialect as well.
Age
Rhinoch may live up to 20,000 years. Below are the age brackets.
Young 1-4000
Juvenile 4001-8000
Adult 8001-12,000
Elder 12,001-16,000
Senior 16,001 - 20,000
To determine your age, roll 1d10 to determine the thousands place, 1d10 to determine the hundreds place, 1d10 to determine the tens place, and 1d10 to determine the ones place. Then, add the previous brackets max age. For example, if you want to be an adult, and roll 2,386, you would add 8000 to that for a total of 10,386.
Height
Rhinoch stand 6-9' tall. Starting height is 6'. Roll percentile dice until you get a number between 0-36 to find how many inches to add to the starting height.
Weight
Rhinoch weight between 200-300 pounds. Starting weight is 200 pounds. Then add the result of a percentile die throw (1-100).
Rhinoch Traits
Strength Increase, Constitution Increase, Dexterity Decrease, Impale Attack, Brute Force Attack, Avian CompanionsStrength Increase
Due to their size, Rhinoch gain +2 to Strength.
Constitution Increase
Due to their size, Rhinoch gain +2 to Constitution.
Dexterity Decrease
Due to their size, Rhinoch lose 2 to Dexterity.
Impale Attack
Rhinoch may use their horns as an attack doing 1d6 to an opponent.
Brute Force Attack
The Rhinoch must run a minimum of 20' before the knockback effect takes place. The opponent is either knocked back 1' for every 1' charged past 20' up to a maximum of 15' or upon contact, the opponent takes 1d8 physical damage. This ability may also be used to break obstacles.
Avian Companions
Rhinoch have a symbiotic relationship with avians. The avians keep them clean and the Rhinoch protects the avian from prey. This symbiotic relationship calms the Rhinoch, allowing them to concentrate better. For each companion present, the Rhinoch gains +1 on all difficulty checks. Companions are gained at levels 5, 10, 15, and 20. To summon one, the Rhinoch must beat a difficulty check, set by the DM, and must be in the wild where birds are present. These checks do not include bonuses from companions that are already present. These companions serve a non-combat role and may be killed by normal means, and only have 2HP each. Once obtained, the Rhinoch may summon and dismiss them at will, via verbal commands. They will flee on their own at the beginning of battle, and return afterward. Bonuses to difficulty checks are negated if the companions are dismissed, have temporarily fled, or dead. If a companion is killed, the Rhinoch must summon a new one, in the same manner as before. Usable once per rest cycle.
Rhinochi (Common)
The common Rhinoch language.
Rhinochi (Clan)
The family clan language.
Fae (Fay)
The common language of the Fae (Fay).