Homebrew Concubus Species Details

Beautiful Corrupters. A succubus or incubus first appears in ethereal form, passing through walls like a ghost to lurk next to a mortal’s bedside and whisper forbidden pleasures. Sleeping victims are tempted to give in to their darkest desires, indulge in taboos, and feed forbidden appetites. As the fiend fills the victim’s dreams with debauched images, the victim becomes more susceptible to temptation in everyday life.

Inevitably, the fiend enters the mortal realm in tempting form to directly influence a creature’s actions. Appearing in the guise of a humanoid who has previously appeared only in the victim’s dreams, the succubus or incubus seduces or befriends its victim, indulging all its desires so that it performs evil acts of its own free will.

A mortal bequeaths its soul to the fiend not by formal pledge or contract. Instead, when a succubus or incubus has corrupted a creature completely — some say by causing the victim to commit the three betrayals of thought, word, and deed — the victim’s soul belongs to the fiend. The more virtuous the fiend’s prey, the longer the corruption takes, but the more rewarding the downfall. After successfully corrupting a victim, the succubus or incubus kills it, and the tainted soul descends into the Lower Planes.

The succubus or incubus resorts to charming a victim magically only when necessary, usually as a form of self-defense. A charmed creature isn’t responsible for its actions, so forcing it to behave against its will won’t bring the fiend closer to the ultimate prize: the victim’s soul.

Deadly Kiss. The kiss of a succubus or incubus is an echo of the emptiness that is the fiend’s longing for a corrupted soul. Likewise, the recipient of the fiend’s kiss gains no satisfaction from it, experiencing only pain and the profound emptiness that the fiend imparts. The kiss is nothing short of an attack, usually delivered as a final farewell before the fiend escapes.

Fiendish Offspring. Succubi and incubi can reproduce with one another to spawn more of their kind. Less commonly, a succubus or incubus reproduces with a humanoid. From this unholy union, a cambion child is conceived. Invariably, the fiendish offspring is as wicked as its fiendish parent.

Concubus Traits

Your fiendish nature has granted you the following hellish abilities.

Infernal Heritage

You are resistant to fire damage but are also vulnerable to Radiant damage. You are also considered both a humanoid and a fiend.

Languages

You can speak, read and write Abyssal, Common and Infernal.

Silver Tounge

Due to your Infernal influence over the hearts of mortals you are proficient in Persuasion and Deception.

Ability Score Increase

Your Charisma score increases by 2, and your Constitution score increases by 1.

Age

Concubi reach full maturity by the age of 18. They cannot die of old age.

Size

Concubi range in height and weight about as similarly as humans, however tend to posses a fit physique. Your size is medium.

Speed

You have a walking speed of 30 ft, you also have large fiendish bat-like wings that grant you a 30ft flying speed.You can only use this flying speed if you are in your true form. In order to use this speed while wearing light or medium armor it must be custom made to accommodate your wings. Even if a set of heavy armor is made to accommodate your wings its too heavy to fly.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Shapechanger

As an action, you can transform your appearance or revert to your natural form. You can't duplicate the appearance of a creature you have never seen, and you revert to your natural form if you die.

You decide what you look like, including your height, wight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game stats change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal you can't use this trait to become quadrupedal, for instance. Your clothing and other equipment don't change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible.

Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.

Draining Kiss

Your Draining Kiss is a natural weapon, which counts as a simple melee weapon with which you are proficient. You can only use this attack on a target that is Charmed by you. You add your Charisma modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this kiss. It deals 1d4 psychic damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this kiss.

When you attack with this kiss and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:

  • You regain hit points equal to the psychic damage dealt by the kiss.
  • You gain a bonus to the next ability check or attack roll you make; the bonus equals the psychic damage dealt by the kiss.

You can empower yourself with this kiss a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Previous Versions

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4/11/2023 10:58:09 PM
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